So what changes will you first make to magic, John?
For Magic, so far I've done a fair bit of xml work but not much art. The capable Psychedelic Hands has agreed to do some work with me, and he's already made a pretty great healer model. It's currently rigged, but it's waiting until he finishes the texture and I finish some animations before I show it off
Zoythrus made a nice particle effect for the Energy Source, which can now generate extra energy for a fee, rather than having to build more Energy Sources (same price but slower).
The xml work for the Silver Mage is also done, but no art yet except for a few sound effects, attack particles, and a few Frankensteined icons.
I also have a Shadow Mage lined up (yes, I took all these unit ideas from Wesnoth) along with a Portal, which serves as a pocket dimension to hide your weak/wounded units (hopefully it will be more useful later
I also ported over some of MG's particle effects, and I'm looking for ways to make the Tower of Souls useful (like allowing it to target surface units).
While I'm posting screens, how about a sneak peek of something Dwarven?