Author Topic: 0.4 beta1  (Read 13577 times)

silnarm

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0.4 beta1
« on: 30 April 2011, 05:12:44 »
As always, it took us longer than we might've wished, but finally a beta for 0.4 has arrived.

0.4 beta1 Windows binaries with data addon.
 * requires that gae-0.3.2 be installed.
 * does not include shibboleth

Edit:
glew32.dll, if needed, extract and place beside the exe.

Double Edit:
Important
Looks like I set the default data path to '../share/glestae' rather than the correct './share/glestae' This means the shortcuts are broken and the beta1 exe needs to be double clicked to find the data, else you get the missing back.tga problem.

Ooops...

« Last Edit: 3 May 2011, 22:19:41 by silnarm »
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Psychedelic_hands

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Re: 0.4 beta1
« Reply #1 on: 30 April 2011, 05:22:52 »
Gah, I still get the that whole Glew32 is missing deal....
All these snapshots don't like me.

silnarm

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Re: 0.4 beta1
« Reply #2 on: 30 April 2011, 05:28:33 »
Ooops... I always forgot about new dependencies...

glew32.dll, place beside the exe,
http://sourceforge.net/projects/glestae/files/snapshots/glew32.zip/download
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Zoythrus

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Re: 0.4 beta1
« Reply #3 on: 30 April 2011, 17:18:14 »
so, what's all the new stuff?

wciow

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Re: 0.4 beta1
« Reply #4 on: 30 April 2011, 18:51:43 »
The new widget code is up and functioning, I've been playing with it today! Basically the menu and in-game widgets are now totally customizable from a single txt file!  :thumbup: :thumbup: :thumbup:



p.s what is the proper syntax to make an image as a border?
I tried a quick cut and paste but the entire screen filled with the border texture and it was unplayable  :(

« Last Edit: 30 April 2011, 19:53:51 by wciow »
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Omega

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Re: 0.4 beta1
« Reply #5 on: 30 April 2011, 20:06:54 »
Oh, that is awesome. I finally got it downloaded and will test tonight.
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Zoythrus

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Re: 0.4 beta1
« Reply #6 on: 1 May 2011, 01:01:51 »
hey, i installed it all (except for the glew.dll, because i had it already), but it wont work. when i start it up, the screen flashes a few times, then it quits (all in the time of 3 or so seconds)

what am i doing wrong?

John.d.h

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Re: 0.4 beta1
« Reply #7 on: 1 May 2011, 01:26:07 »
hey, i installed it all (except for the glew.dll, because i had it already), but it wont work. when i start it up, the screen flashes a few times, then it quits (all in the time of 3 or so seconds)

what am i doing wrong?
What happens when you run it from the command line?

silnarm

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Re: 0.4 beta1
« Reply #8 on: 1 May 2011, 02:06:51 »
p.s what is the proper syntax to make an image as a border?
I tried a quick cut and paste but the entire screen filled with the border texture and it was unplayable  :(

With Type='texture' you provide two numbers in the Sizes table, the first is the width (in pixels) of the borders (on the sides) [the green parts on img below], and the second is the size of the corners (square) [the mauve bits].


hey, i installed it all (except for the glew.dll, because i had it already), but it wont work. when i start it up, the screen flashes a few times, then it quits (all in the time of 3 or so seconds)

what am i doing wrong?

Try clearing out your addons folder, except for the data addon that this came with, if that fails please paste the contents of stdout.txt, glestadv.log & glestadv-error.log if not empty ;)

Note: stdout.txt will be created in the ProgFiles/glestae 0.3.2/bin/ folder if you double click the actual exe, if you use the shortcut it will be created in ProgFiles/glestae 0.3.2/
Another minor nuisance with the windows install...

What happens when you run it from the command line?

Just a heads up, we redirect std streams by default on Windows, so if you ask anyone to do this on windows, tell them to run 'glestadv -noredir' else they will see nothing ;)
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Zoythrus

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Re: 0.4 beta1
« Reply #9 on: 1 May 2011, 02:43:17 »
my glestadv-error.log looks like this:
Code: [Select]
Glest Advanced Engine: Error log file. 30-Apr-2011_18-02-42

While loading background style for widget type 'CONSOLE'
loading 'Colours'
Error loading core data.
PHYSFS_openRead failed: data/core/menu/textures/back.tga
Error: The system cannot find the file specified.
An error occurred loading core data.
Please see glestadv-error.log

may i please have the back.tga?

silnarm

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Re: 0.4 beta1
« Reply #10 on: 1 May 2011, 03:23:42 »
may i please have the back.tga?

Sure... back.tga.

That's not a new texture though... You been messing with that install?
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Zoythrus

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Re: 0.4 beta1
« Reply #11 on: 1 May 2011, 03:58:52 »
nope! im not too sure how i could have lost it though

Edit: still doesnt work, even after i put it back (there was one already there!)

here's the stack trace:

Crash
Version: Advanced Engine git-master
Time: Tue Apr 12 08:10:32 2011
Description: Access violation (Reading address: 0x00000070)

Call Stack:
  Frame       Code address
  0x00CBF12C  0x0130402C
  0x00CBF178  0x01308793
  0x00CBF19C  0x7731E003 RtlFreeHeap+0x7e
  0x00CBF200  0x013D55F4
  0x00000000  0x013D820A

=======================
« Last Edit: 1 May 2011, 15:34:30 by Zoythrus »

hailstone

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Re: 0.4 beta1
« Reply #12 on: 2 May 2011, 01:22:51 »
I added a build date line to the crash file on April 27 so it should be in this binary. The "Time" in the crash file is also before the release of the binary. So I'm thinking the crash is not related. Should we delete the log/error files each run to avoid confusion?

Example:
Code: [Select]
Built: Apr 27 2011
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Omega

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Re: 0.4 beta1
« Reply #13 on: 2 May 2011, 02:21:17 »
may i please have the back.tga?
Back.tga has been around since Glest 1 (yes, that's Glest, as in, vanilla Glest, not GAE) and has not been changed since... Did you install over top of 0.3.2?
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Zoythrus

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Re: 0.4 beta1
« Reply #14 on: 2 May 2011, 03:07:33 »
may i please have the back.tga?
Back.tga has been around since Glest 1 (yes, that's Glest, as in, vanilla Glest, not GAE) and has not been changed since... Did you install over top of 0.3.2?
i did

EDIT: hey, what is the newest Shibboleth? i can haz link?
« Last Edit: 3 May 2011, 04:18:14 by Zoythrus »

Omega

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Re: 0.4 beta1
« Reply #15 on: 3 May 2011, 19:48:53 »
Oh know!  Now I got that missing back.tga error too... Checked and it's there, the filepath is correct, no settings are changed, had to add the DLL, of course, but other than that, it just gives a missing back.tga error...

And shiboleth is in the GIT hub, but not sure if it's been changed since the 0.4 beta.
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silnarm

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Re: 0.4 beta1
« Reply #16 on: 3 May 2011, 22:22:35 »
Sorry guys, I made a mistake when I set the default data dir, you need to double click the exe to avoid the back.tga problem (the shortcuts are broken)...
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Omega

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Re: 0.4 beta1
« Reply #17 on: 4 May 2011, 06:34:35 »
Sorry guys, I made a mistake when I set the default data dir, you need to double click the exe to avoid the back.tga problem (the shortcuts are broken)...

It works! Good catch, Silnarm. The GUI looks great, and I hope I'll get some more time to play with it later. Love the animated about screen, by the way. Do you think we could see an expanded options menu before the final release? You have lots of blank space available and plenty of "commonly changed" options, particularly resolution, windowed/fullscreen, etc.
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Zoythrus

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Re: 0.4 beta1
« Reply #18 on: 4 May 2011, 13:19:04 »
Sorry guys, I made a mistake when I set the default data dir, you need to double click the exe to avoid the back.tga problem (the shortcuts are broken)...

It works! Good catch, Silnarm. The GUI looks great, and I hope I'll get some more time to play with it later. Love the animated about screen, by the way. Do you think we could see an expanded options menu before the final release? You have lots of blank space available and plenty of "commonly changed" options, particularly resolution, windowed/fullscreen, etc.

oh, and a way to access this all ingame

Omega

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Re: 0.4 beta1
« Reply #19 on: 4 May 2011, 14:09:57 »
By the way, if anyone wants to know how to make the links work, append "/bin" to the start-in directory. Or just remove the start-in directory, as it defaults to where the executable is stored.
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Omega

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Re: 0.4 beta1
« Reply #20 on: 11 May 2011, 21:55:56 »
GAE seems to have problems exiting correctly after encountering an error. The window closes, but it's still running. This caused me some trouble when trying to reopen it, as GAE does not allow multiple instances and immediately closes without a message when such a thing occurs. I ended up having to go to the Task Manager and closing the progress to solve the problem.
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silnarm

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Re: 0.4 beta1
« Reply #21 on: 11 May 2011, 22:18:59 »
GAE seems to have problems exiting correctly after encountering an error. The window closes, but it's still running. This caused me some trouble when trying to reopen it, as GAE does not allow multiple instances and immediately closes without a message when such a thing occurs. I ended up having to go to the Task Manager and closing the progress to solve the problem.

There was indeed a problem with the 'crash logic', got fixed a day or two ago... I realise this must be something of a pain, we'll get you a new beta within the next day or two.
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Omega

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Re: 0.4 beta1
« Reply #22 on: 11 May 2011, 22:23:01 »
And another one, the faction logo in the loading screen is compressed when using a resolution that is a 4:3 ratio. This problem is not experienced in a 16:9 ratio.
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wecl0me12

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Re: 0.4 beta1
« Reply #23 on: 18 May 2011, 21:38:24 »
I'm still having the flash-then-quit problem
glestadv-error.log:
Quote

Glest Advanced Engine: Error log file. 18-May-2011_17-34-40

While running widget.cfg,
    Error loading '/data/gui/textures/mouse.png'
Error loading widget.cfg, setMouseTexture(): texture named 'mouse-set' has not been loaded, or load failed.
      While loading background style for widget type 'CONSOLE'
          loading 'Colours'
An error occurred loading core data.
Please see glestadv-error.log

glestadv.log
Quote
Glest Advanced Engine: Program log file. 18-May-2011_17-34-40

0: Initialising OpenGL
0: Loading place-holder texture.
0: Loading Widget config.
0: Loading core data
0:    Textures
0:    Sounds
0:    Core data successfully loaded.
0: Initialising renderer.
0:    init core data.
0:    Error while initialising data in ResourceScope::GLOBAL.
   Error sending pixmap data to GL: invalid value
Format: 0, components: 4
Width: 96, height: 32

stdout
Quote
[C:\Documents and Settings\main/glestadv/] is in the search path.
[C:\Documents and Settings\main/glestadv//addons/gae-0.4-beta1-data.zip] is in the search path.
[../share/glestae] is in the search path.
config-dir: C:\Documents and Settings\main/glestadv/
data-dir: ../share/glestae


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Re: 0.4 beta1
« Reply #24 on: 19 May 2011, 21:33:47 »
Try extracting gae-0.4-beta1-data.zip to the game folder.
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