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0.4 beta1

Started by silnarm, 30 April 2011, 05:12:44

silnarm

As always, it took us longer than we might've wished, but finally a beta for 0.4 has arrived.

0.4 beta1 Windows binaries with data addon.
* requires that gae-0.3.2 be installed.
* does not include shibboleth

Edit:
glew32.dll, if needed, extract and place beside the exe.

Double Edit:
Important
Looks like I set the default data path to '../share/glestae' rather than the correct './share/glestae' This means the shortcuts are broken and the beta1 exe needs to be double clicked to find the data, else you get the missing back.tga problem.

Ooops...

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Psychedelic_hands

Gah, I still get the that whole Glew32 is missing deal....
All these snapshots don't like me.

silnarm

Ooops... I always forgot about new dependencies...

glew32.dll, place beside the exe,
http://sourceforge.net/projects/glestae/files/snapshots/glew32.zip/download
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Zoythrus

so, what's all the new stuff?

wciow

#4
The new widget code is up and functioning, I've been playing with it today! Basically the menu and in-game widgets are now totally customizable from a single txt file!  :thumbup: :thumbup: :thumbup:



p.s what is the proper syntax to make an image as a border?
I tried a quick cut and paste but the entire screen filled with the border texture and it was unplayable  :(

Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

Omega

Oh, that is awesome. I finally got it downloaded and will test tonight.
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

Zoythrus

hey, i installed it all (except for the glew.dll, because i had it already), but it wont work. when i start it up, the screen flashes a few times, then it quits (all in the time of 3 or so seconds)

what am i doing wrong?

John.d.h

Quote from: Zoythrus on  1 May 2011, 01:01:51
hey, i installed it all (except for the glew.dll, because i had it already), but it wont work. when i start it up, the screen flashes a few times, then it quits (all in the time of 3 or so seconds)

what am i doing wrong?
What happens when you run it from the command line?

silnarm

Quote from: wciow on 30 April 2011, 18:51:43
p.s what is the proper syntax to make an image as a border?
I tried a quick cut and paste but the entire screen filled with the border texture and it was unplayable  :(

With Type='texture' you provide two numbers in the Sizes table, the first is the width (in pixels) of the borders (on the sides) [the green parts on img below], and the second is the size of the corners (square) [the mauve bits].


Quote from: Zoythrus on  1 May 2011, 01:01:51
hey, i installed it all (except for the glew.dll, because i had it already), but it wont work. when i start it up, the screen flashes a few times, then it quits (all in the time of 3 or so seconds)

what am i doing wrong?

Try clearing out your addons folder, except for the data addon that this came with, if that fails please paste the contents of stdout.txt, glestadv.log & glestadv-error.log if not empty ;)

Note: stdout.txt will be created in the ProgFiles/glestae 0.3.2/bin/ folder if you double click the actual exe, if you use the shortcut it will be created in ProgFiles/glestae 0.3.2/
Another minor nuisance with the windows install...

Quote from: John.d.h on  1 May 2011, 01:26:07
What happens when you run it from the command line?

Just a heads up, we redirect std streams by default on Windows, so if you ask anyone to do this on windows, tell them to run 'glestadv -noredir' else they will see nothing ;)
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Zoythrus

my glestadv-error.log looks like this:
Glest Advanced Engine: Error log file. 30-Apr-2011_18-02-42

While loading background style for widget type 'CONSOLE'
loading 'Colours'
Error loading core data.
PHYSFS_openRead failed: data/core/menu/textures/back.tga
Error: The system cannot find the file specified.
An error occurred loading core data.
Please see glestadv-error.log


may i please have the back.tga?

silnarm

Quote from: Zoythrus on  1 May 2011, 02:43:17
may i please have the back.tga?

Sure... back.tga.

That's not a new texture though... You been messing with that install?
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Zoythrus

#11
nope! im not too sure how i could have lost it though

Edit: still doesnt work, even after i put it back (there was one already there!)

here's the stack trace:

Crash
Version: Advanced Engine git-master
Time: Tue Apr 12 08:10:32 2011
Description: Access violation (Reading address: 0x00000070)

Call Stack:
  Frame       Code address
  0x00CBF12C  0x0130402C
  0x00CBF178  0x01308793
  0x00CBF19C  0x7731E003 RtlFreeHeap+0x7e
  0x00CBF200  0x013D55F4
  0x00000000  0x013D820A

=======================

hailstone

I added a build date line to the crash file on April 27 so it should be in this binary. The "Time" in the crash file is also before the release of the binary. So I'm thinking the crash is not related. Should we delete the log/error files each run to avoid confusion?

Example:
Built: Apr 27 2011
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Omega

Quote from: Zoythrus on  1 May 2011, 02:43:17
may i please have the back.tga?
Back.tga has been around since Glest 1 (yes, that's Glest, as in, vanilla Glest, not GAE) and has not been changed since... Did you install over top of 0.3.2?
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

Zoythrus

#14
Quote from: Omega on  2 May 2011, 02:21:17
Quote from: Zoythrus on  1 May 2011, 02:43:17
may i please have the back.tga?
Back.tga has been around since Glest 1 (yes, that's Glest, as in, vanilla Glest, not GAE) and has not been changed since... Did you install over top of 0.3.2?
i did

EDIT: hey, what is the newest Shibboleth? i can haz link?

Omega

Oh know!  Now I got that missing back.tga error too... Checked and it's there, the filepath is correct, no settings are changed, had to add the DLL, of course, but other than that, it just gives a missing back.tga error...

And shiboleth is in the GIT hub, but not sure if it's been changed since the 0.4 beta.
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

silnarm

Sorry guys, I made a mistake when I set the default data dir, you need to double click the exe to avoid the back.tga problem (the shortcuts are broken)...
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Omega

Quote from: silnarm on  3 May 2011, 22:22:35
Sorry guys, I made a mistake when I set the default data dir, you need to double click the exe to avoid the back.tga problem (the shortcuts are broken)...

It works! Good catch, Silnarm. The GUI looks great, and I hope I'll get some more time to play with it later. Love the animated about screen, by the way. Do you think we could see an expanded options menu before the final release? You have lots of blank space available and plenty of "commonly changed" options, particularly resolution, windowed/fullscreen, etc.
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

Zoythrus

Quote from: Omega on  4 May 2011, 06:34:35
Quote from: silnarm on  3 May 2011, 22:22:35
Sorry guys, I made a mistake when I set the default data dir, you need to double click the exe to avoid the back.tga problem (the shortcuts are broken)...

It works! Good catch, Silnarm. The GUI looks great, and I hope I'll get some more time to play with it later. Love the animated about screen, by the way. Do you think we could see an expanded options menu before the final release? You have lots of blank space available and plenty of "commonly changed" options, particularly resolution, windowed/fullscreen, etc.

oh, and a way to access this all ingame

Omega

By the way, if anyone wants to know how to make the links work, append "/bin" to the start-in directory. Or just remove the start-in directory, as it defaults to where the executable is stored.
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

Omega

GAE seems to have problems exiting correctly after encountering an error. The window closes, but it's still running. This caused me some trouble when trying to reopen it, as GAE does not allow multiple instances and immediately closes without a message when such a thing occurs. I ended up having to go to the Task Manager and closing the progress to solve the problem.
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

silnarm

Quote from: Omega on 11 May 2011, 21:55:56
GAE seems to have problems exiting correctly after encountering an error. The window closes, but it's still running. This caused me some trouble when trying to reopen it, as GAE does not allow multiple instances and immediately closes without a message when such a thing occurs. I ended up having to go to the Task Manager and closing the progress to solve the problem.

There was indeed a problem with the 'crash logic', got fixed a day or two ago... I realise this must be something of a pain, we'll get you a new beta within the next day or two.
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Omega

And another one, the faction logo in the loading screen is compressed when using a resolution that is a 4:3 ratio. This problem is not experienced in a 16:9 ratio.
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

wecl0me12

I'm still having the flash-then-quit problem
glestadv-error.log:
Quote

Glest Advanced Engine: Error log file. 18-May-2011_17-34-40

While running widget.cfg,
    Error loading '/data/gui/textures/mouse.png'
Error loading widget.cfg, setMouseTexture(): texture named 'mouse-set' has not been loaded, or load failed.
      While loading background style for widget type 'CONSOLE'
          loading 'Colours'
An error occurred loading core data.
Please see glestadv-error.log

glestadv.log
Quote
Glest Advanced Engine: Program log file. 18-May-2011_17-34-40

0: Initialising OpenGL
0: Loading place-holder texture.
0: Loading Widget config.
0: Loading core data
0:    Textures
0:    Sounds
0:    Core data successfully loaded.
0: Initialising renderer.
0:    init core data.
0:    Error while initialising data in ResourceScope::GLOBAL.
   Error sending pixmap data to GL: invalid value
Format: 0, components: 4
Width: 96, height: 32

stdout
Quote
[C:\Documents and Settings\main/glestadv/] is in the search path.
[C:\Documents and Settings\main/glestadv//addons/gae-0.4-beta1-data.zip] is in the search path.
[../share/glestae] is in the search path.
config-dir: C:\Documents and Settings\main/glestadv/
data-dir: ../share/glestae


hailstone

Try extracting gae-0.4-beta1-data.zip to the game folder.
Glest Advanced Engine - Admin/Programmer
https://sourceforge.net/projects/glestae/