Author Topic: 0.4 beta1  (Read 13585 times)

geork

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Re: 0.4 beta1
« Reply #25 on: 20 May 2011, 22:45:38 »
 Hello! First post...and it's a complex one ::)
  um, I'm still having the half-hearted loading, followed by a crash problem. I copied over the glestadv.exe and pdb in C:\Program Files\glestae 0.3.2\bin, and I placed the unextracted zip (as instructed) into the addons folder. I then tried to start via the .exe I had just used to replace...but it crashed, even when I replaced glew32.dll. Hence, I, as was suggested by Hailstone, extracted the gae-0.4-beta1.zip into my game folder, or more specifically into C:\Program Files\glestae 0.3.2\share\glestae because that's where it made most sense to. However, I still get the same error messages in glestadv and glestadv-error as wecl0me
  Sorry if this is a nooby dilemna...could somebody tell me what I've done wrong?
   Thanks

hailstone

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Re: 0.4 beta1
« Reply #26 on: 21 May 2011, 02:00:38 »
Sorry, I meant the files in gae-0.4-beta1-data.zip should be extracted to share and the exe and pdb to the bin folder. But I just went through the process with a clean install and it worked.

Here are the steps:
1. Remove previous GAE 0.3.2 and delete C:\Program Files (x86)\glestae 0.3.2 if it's still there
2. Install GAE 0.3.2
3. Extract glew32.dll to C:\Program Files (x86)\glestae 0.3.2\bin
4. Extract glestadv.exe and glestadv.pdb from gae-0.4-beta1.zip to C:\Program Files (x86)\glestae 0.3.2\bin
5. Rename C:\Users\User\glestadv to C:\Users\User\glestadv2 and create C:\Users\User\glestadv\addons
6. Extract gae-0.4-beta1-data.zip from gae-0.4-beta1.zip to C:\Users\User\glestadv\addons.
7. Run exe in bin folder.

If you follow that exactly (with "User" replaced with your user name) it should work. (x86) might not be there depending on your system.
« Last Edit: 21 May 2011, 02:03:10 by hailstone »
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Omega

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Re: 0.4 beta1
« Reply #27 on: 21 May 2011, 04:22:34 »
If you follow that exactly (with "User" replaced with your user name) it should work. (x86) might not be there depending on your system.
Just in case you're using a 32-bit operating system, these slightly modified instructions will work:

Code: [Select]
Here are the steps:
1. Remove previous GAE 0.3.2 and delete C:\Program Files\glestae 0.3.2 if it's still there
2. Install GAE 0.3.2
3. Extract glew32.dll to C:\Program Files\glestae 0.3.2\bin
4. Extract glestadv.exe and glestadv.pdb from gae-0.4-beta1.zip to C:\Program Files\glestae 0.3.2\bin
5. Rename C:\Documents and Settings\User\glestadv to C:\Documents and Settings\User\glestadv2 and create C:\Documents and Settings\User\glestadv\addons
6. Extract gae-0.4-beta1-data.zip from gae-0.4-beta1.zip to C:\Documents and Settings\User\glestadv\addons.
7. Run exe in bin folder.

How do you find out if you are 64 bit or 32 bit? Open your computer, choose system properties, and under the label of "system type".
« Last Edit: 22 May 2011, 04:14:51 by Omega »
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geork

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Re: 0.4 beta1
« Reply #28 on: 21 May 2011, 18:16:50 »
 Hey!
   Thanks for the help! Unfortunately, it's done something wierd...I renamed glestadv to glestadv2, extracted gea-o.4-beta1-data.zip to addons and ran the .exe from the bin folder. It started up with a white screen and music, before crashing. Went back to C:\Users\User\ and found that a new folder, called glestadv, had been created, with all the same files. I extracted gea-o.4-beta1-data.zip to THAT addons folder because I thought, well hey, it's probabely missing it's references etc. But unfortunately, on startup from the bin folder's .exe it just white screened for a second or two then crashed.
    ermm, have I done something wrong?
       thanks

 aside: At leat I definately know it's 32-bit...I'm running Windows XP on a netbook  ;D

hailstone

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Re: 0.4 beta1
« Reply #29 on: 22 May 2011, 00:24:05 »
I forgot to mention that for Windows XP it should be "C:\Documents and Settings\User" instead of C:\Users\User but if it's appearing in Users it shouldn't matter as long as you have write access.
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Omega

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Re: 0.4 beta1
« Reply #30 on: 22 May 2011, 04:15:31 »
Perhaps we should just build an installer for the 0.4 beta purely for the ease of use?
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Zoythrus

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Re: 0.4 beta1
« Reply #31 on: 22 May 2011, 16:44:31 »
Perhaps we should just build an installer for the 0.4 beta purely for the ease of use?

why hasnt anyone thought of this before?!

Polite_orc

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Re: 0.4 beta1
« Reply #32 on: 22 May 2011, 18:03:41 »
Hello! I am sort of confused. Is it possible to give AI control over your units' commands, while player is able to build constructions and hire units in them, only? Not as a tool in a specific scenario, but as a gameplay feature like i.e. in Dungeon Keeper or in another indirect-control strategy.

Zoythrus

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Re: 0.4 beta1
« Reply #33 on: 22 May 2011, 20:34:01 »
Hello! I am sort of confused. Is it possible to give AI control over your units' commands, while player is able to build constructions and hire units in them, only? Not as a tool in a specific scenario, but as a gameplay feature like i.e. in Dungeon Keeper or in another indirect-control strategy.

Welcome to Glest, Mr. Orc,

to answer your question: no, there is not. although, i think some form of indirect AI control would make things interesting.
 

John.d.h

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Re: 0.4 beta1
« Reply #34 on: 22 May 2011, 20:52:51 »
Hello! I am sort of confused. Is it possible to give AI control over your units' commands, while player is able to build constructions and hire units in them, only? Not as a tool in a specific scenario, but as a gameplay feature like i.e. in Dungeon Keeper or in another indirect-control strategy.
If you want to program it yourself, I'm sure you could make it happen.

hailstone

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Re: 0.4 beta1
« Reply #35 on: 24 May 2011, 12:09:15 »
I'm still having the flash-then-quit problem
I first thought the issue was with incorrect data directory being set but I've since found out it is caused by lack of non_power_of_2 extension in the graphics processor. Resize mouse.png in /data/core/misc_textures and /data/gui/textures/ so that it is 32x32 and it should at least start. I'm getting a crash before the menu appears though.
« Last Edit: 25 May 2011, 01:05:18 by hailstone »
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Polite_orc

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Re: 0.4 beta1
« Reply #36 on: 24 May 2011, 15:13:07 »
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hailstone

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Re: 0.4 beta1
« Reply #37 on: 25 May 2011, 02:01:59 »
The crash was from another missing extension (GL_ARB_imaging) caused by glBlendEquation.

Code: [Select]
#0  0x00000000 in ?? ()
#1  0x0854646a in Shared::Graphics::Gl::ParticleRendererGl::setBlendEquation (
    equation=...)
    at /home/user/Workspace/glestae/source/shared_lib/include/graphics/gl/particle_renderer_gl.h:65
#2  0x08545c36 in Shared::Graphics::Gl::ParticleRendererGl::renderSystemLine (
    this=0x8a42218, ps=0x9160428)
    at /home/user/Workspace/glestae/source/shared_lib/sources/graphics/gl/particle_renderer_gl.cpp:175
#3  0x085223eb in Shared::Graphics::RainParticleSystem::render (
    this=0x9160428, pr=0x8a42218, mr=0x8a40e00)
    at /home/user/Workspace/glestae/source/shared_lib/sources/graphics/particle.cpp:297
#4  0x085227af in Shared::Graphics::ParticleManager::render (this=0x8747618,
    pr=0x8a42218, mr=0x8a40e00)
    at /home/user/Workspace/glestae/source/shared_lib/sources/graphics/particle.cpp:348
#5  0x0854559a in Shared::Graphics::Gl::ParticleRendererGl::renderManager (
    this=0x8a42218, pm=0x8747618, mr=0x8a40e00)
    at /home/user/Workspace/glestae/source/shared_lib/sources/graphics/gl/particle_renderer_gl.cpp:93
#6  0x08384f7e in Glest::Graphics::Renderer::renderParticleManager (
    this=0x86a60a0, rs=...)
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