Author Topic: Different shades of green in custom game menu / map preview  (Read 795 times)

tomreyn

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In the custom game menu, the green color used on the player list (dark green) and on the map preview (light green) differ. this does'tn not seem to be the case for any other players' color. I'd suggest to use the light green color (as currently used in the map preview) everywhere.
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softcoder

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Re: Different shades of green in custom game menu / map preview
« Reply #1 on: 1 May 2011, 07:40:41 »
The problem here is that the map editor (and preview) use hard coded rgb color constants whereas the game uses pixels from the faction textures. Not sure if we should make the map editor use the faction textures?

tomreyn

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Re: Different shades of green in custom game menu / map preview
« Reply #2 on: 1 May 2011, 22:50:08 »
This sounds like the proper solution. It also sounds like more work than one would be willing to spend on this.
atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
notebook: HP envy13d020ng
internet access: VDSL2+

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