Hi Seltsamuel,
I'm a Blender developer (I contributed the Image.Draw() method to Python, and have worked on a few parts of Blender's internal renderer). I just came across Glest while trawling through Gentoo's strategy games collection.
Let me know if you have any questions. I have just taken a look at the G3D format, and it seems quite straightforward to export static meshes (ones that are not animated). I'm not clear on the requirements for animated meshes, though.
I'm also a Linux-only user. If I can get Glest to a state where I can test exported models, then I might have a go at a G3D exporter. Is there a good stand-alone G3D viewer of some sort that people use?
Thanks,
Jonathan Merritt.