Author Topic: New Dinosaur Faction  (Read 32716 times)

Zoythrus

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Re: New Dinosaur Faction
« Reply #100 on: 17 June 2011, 02:45:16 »


hmmmm.....this looks 'shopped....that boat does not look real.....

@hage not a bad idea! i like that idea! the brontosaurus should hit air units

ElimiNator

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Re: New Dinosaur Faction
« Reply #101 on: 17 June 2011, 03:29:36 »
What? The boats a fake and the dino is real?
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Omega

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Re: New Dinosaur Faction
« Reply #102 on: 17 June 2011, 05:28:27 »
What? The boats a fake and the dino is real?
I live in a land locked province, dinosaurs? Seen 'em, big boats? Oh, no, surely it's a fake.... Yeah, the lighting is all wrong, definitely a fake.

« Last Edit: 17 June 2011, 18:34:18 by Omega »
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anonymousjim

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Re: New Dinosaur Faction
« Reply #103 on: 17 June 2011, 18:31:45 »
not sure if the water in that photo is real either....

and is it possible to do melee attacks on an air unit?

Omega

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Re: New Dinosaur Faction
« Reply #104 on: 17 June 2011, 18:35:07 »
and is it possible to do melee attacks on an air unit?
Yes it is. The hardest part is making it look good, but with a large enough unit, that should be no problem.
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Zoythrus

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Re: New Dinosaur Faction
« Reply #105 on: 17 June 2011, 19:31:24 »
What? The boats a fake and the dino is real?
I live in a land locked province, dinosaurs? Seen 'em, big boats? Oh, no, surely it's a fake.... Yeah, the lighting is all wrong, definitely a fake.



thank you, Omega, for clearing that up

Hagekura

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Re: New Dinosaur Faction
« Reply #106 on: 17 June 2011, 22:35:50 »
@hage not a bad idea! i like that idea! the brontosaurus should hit air units
Did you call me? :|


All the models on the mod looks quite good. nice work.
What will becomes of units selection/command sounds?
I don't like to see dinos speak english.
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Omega

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Re: New Dinosaur Faction
« Reply #107 on: 17 June 2011, 23:16:50 »
I don't like to see dinos speak english.
Rawr! Grunt! Raaawr!
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ElimiNator

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Re: New Dinosaur Faction
« Reply #108 on: 18 June 2011, 01:47:40 »
I don't like to see dinos speak english.
Rawr! Grunt! Raaawr!
Exactly!

not sure if the water in that photo is real either....

and is it possible to do melee attacks on an air unit?
Yes, T-Rex can go for air cause he is so tall. Brono is a harvest unit, I think Ill make him go for air too.
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Zoythrus

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Re: New Dinosaur Faction
« Reply #109 on: 18 June 2011, 06:27:56 »
@hage not a bad idea! i like that idea! the brontosaurus should hit air units
Did you call me? :|

sorry, i got you confused with Ishmaru (dont ask)

so, good idea, Ishmaru (sorry Hage)
« Last Edit: 18 June 2011, 16:03:31 by Zoythrus »

ultifd

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Re: New Dinosaur Faction
« Reply #110 on: 18 June 2011, 08:48:40 »
@hage not a bad idea! i like that idea! the brontosaurus should hit air units
Did you call me? :|
sorry, i got you confused with Ishmaru (dont ask)
:o How?  :O

ElimiNator

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Re: New Dinosaur Faction
« Reply #111 on: 18 June 2011, 21:49:29 »
:o How?  :O
What do you mean by this?
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ultifd

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Re: New Dinosaur Faction
« Reply #112 on: 18 June 2011, 21:54:37 »
Clarified...so when is this going to be released?

ElimiNator

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Re: New Dinosaur Faction
« Reply #113 on: 19 June 2011, 23:25:36 »
Should be soon, just have to finish up a few things.
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ElimiNator

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Re: New Dinosaur Faction
« Reply #114 on: 22 June 2011, 02:55:16 »
OK, I uploaded a beta. On the first post.

Feedback plz.
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ultifd

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Re: New Dinosaur Faction [updated!]
« Reply #115 on: 22 June 2011, 08:09:57 »
It's too late for me to give any real feedback, but for now I can give some feedback.
IMO the HUD blocks too much of the screen.  :-X
Is this beta just an XML-Setup type of thing? Or is it really going to be like this? Because if so, the AI is never going to work this way. Unless if it was modified, somehow. Also one bad thing is that the dinosuars which can harvest gold don't react if there are dinosaurs attacking them, at least in my test. Maybe this is normal, but even so they are kinda large. I guess one of the next things to do is to create a special tileset for it.

Models look great.

Zoythrus

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Re: New Dinosaur Faction [updated!]
« Reply #116 on: 22 June 2011, 15:03:59 »
you should pack this with the Barbarian faction you made, it's only fitting....

Omega

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Re: New Dinosaur Faction [updated!]
« Reply #117 on: 22 June 2011, 15:09:04 »
you should pack this with the Barbarian faction you made, it's only fitting....
Dinosaurs and humans have only co-existed in Jurasic Park.
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will

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Re: New Dinosaur Faction [updated!]
« Reply #118 on: 22 June 2011, 15:34:16 »
I think barbarians would be a fun counter faction

Zoythrus

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Re: New Dinosaur Faction [updated!]
« Reply #119 on: 22 June 2011, 16:02:27 »
you should pack this with the Barbarian faction you made, it's only fitting....
Dinosaurs and humans have only co-existed in Jurasic Park.

i believe that dinosaurs and humans co-existed. i'd give my reasons, but this isnt a "debate thread." (we had one of those about this topic, but it was locked for good reason)

@Will: yeah, i know, i think that they would work well together.

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Re: New Dinosaur Faction
« Reply #120 on: 22 June 2011, 16:05:59 »
Well what ever, I am not having humans in this faction, dinos only.

But it will have an opposing human faction, I was thinking barbarians?

Yes I am planing to have them in the same pack.

It's too late for me to give any real feedback, but for now I can give some feedback.
IMO the HUD blocks too much of the screen.  :-X
Ill try to make the hud smaller.

Is this beta just an XML-Setup type of thing? Or is it really going to be like this? Because if so, the AI is never going to work this way. Unless if it was modified, somehow. Also one bad thing is that the dinosuars which can harvest gold don't react if there are dinosaurs attacking them, at least in my test. Maybe this is normal, but even so they are kinda large. I guess one of the next things to do is to create a special tileset for it.

Models look great.
The workers are like 4 workers put together. Cost, time, harvest-speed, ect all x 4.

i believe that dinosaurs and humans co-existed. i'd give my reasons, but this isnt a "debate thread." (we had one of those about this topic, but it was locked for good reason)
Yes, I totally agree.
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ultifd

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Re: New Dinosaur Faction [updated!]
« Reply #121 on: 22 June 2011, 18:59:49 »
OK, that just gives more reason to make a special tileset first...at least change the gold and stone, somehow.
And can you answer this, now:
Quote
Is this beta just an XML-Setup type of thing? Or is it really going to be like this? Because if so, the AI is never going to work this way. Unless if it was modified, somehow.
You also should have made the beta a techtree...

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Re: New Dinosaur Faction [updated!]
« Reply #122 on: 22 June 2011, 20:15:29 »
Quote
Is this beta just an XML-Setup type of thing? Or is it really going to be like this? Because if so, the AI is never going to work this way. Unless if it was modified, somehow.
What do you mean by "XML-Setup type of thing" ?

The way the tech tree is, is how its meant to be.

OK, that just gives more reason to make a special tileset first
Can people post picks of stuff/ideas for the tile-set?
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wyvern

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Re: New Dinosaur Faction [updated!]
« Reply #123 on: 22 June 2011, 20:19:53 »
Fruit/some sort of vegetable instead of gold/stone and water instead of gold/stone

titi_son

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Re: New Dinosaur Faction [updated!]
« Reply #124 on: 22 June 2011, 21:16:48 »
OK, that just gives more reason to make a special tileset first...at least change the gold and stone, somehow.
And can you answer this, now:
Quote
Is this beta just an XML-Setup type of thing? Or is it really going to be like this? Because if so, the AI is never going to work this way. Unless if it was modified, somehow.
You also should have made the beta a techtree...
to change the gold/stone you DON'T have to make a new tileset that's in the techtree

Sorry no feedback yet i am downloading right now...

Edit:
Feedback:
Good Work  :)
I waited for this faction a long time because it looks so good ( or i don't know why i really waited )
I don't play vs any one yet i just started and built all units too see them :)

but what is a Feedback without
Suggestions  ;D  :
-The HUD should be darker
-The Ankylosaurus can throw his tail a bit more
-particles for walking (dust)
-maybe bloody bites (particles)
-I think at least the last nest have to get no "maxunitcount"
-and ultiFD's Suggestion: NEW RESCOURCES!!! :)
« Last Edit: 22 June 2011, 22:30:47 by PT »
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