This happened earlier when Johnnyboy5566, the guy with the McAffee firewall which disrupts outbound TCP connections to non-whitelisted ports, connected to my 3.5.1 host:
Server: v3.5.1-GNUC: 40401 [64bit]-Rev: 2252
Client: v3.5.1-VC++: 1500-Rev: 2252M player [newbie]
In [/home/softcoder/Code/megaglest/trunk/source/glest_game/main/main.cpp::handleSIGSEGV Line: 568] Error detected: signal 11:
[2011-05-18 01:14:05] *ERROR* In [/home/softcoder/Code/megaglest/trunk/source/glest_game/main/main.cpp::handleRuntimeError Line: 344] [In [/home/softcoder/Code/megaglest/trunk/source/glest_game/main/main.cpp::handleSIGSEGV Line: 568] Error detected: signal 11:
] gameInitialized = 1, program = 0x286d890
0x00007f5ae16c77c4 in __lll_lock_wait () from /lib/x86_64-linux-gnu/libpthread.so.0
#0 0x00007f5ae16c77c4 in __lll_lock_wait () from /lib/x86_64-linux-gnu/libpthread.so.0
#1 0x00007f5ae16c25cf in _L_lock_1005 () from /lib/x86_64-linux-gnu/libpthread.so.0
#2 0x00007f5ae16c242b in pthread_mutex_lock () from /lib/x86_64-linux-gnu/libpthread.so.0
#3 0x00007f5ae192948e in SDL_mutexP () from /usr/lib/libSDL-1.2.so.0
#4 0x00000000008a79bc in Shared::Platform::Mutex::p (this=0x7f5ac803f0d8) at /home/softcoder/Code/megaglest/trunk/source/shared_lib/sources/platform/sdl/thread.cpp:117
#5 0x000000000076dc70 in Lock (this=<value optimized out>, mapSlotSignalledList=<value optimized out>, errorMsgList=..., eventList=<value optimized out>) at /home/softcoder/Code/megaglest/trunk/source/glest_game/../shared_lib/include/platform/sdl/thread.h:124
#6 MutexSafeWrapper (this=<value optimized out>, mapSlotSignalledList=<value optimized out>, errorMsgList=..., eventList=<value optimized out>) at /home/softcoder/Code/megaglest/trunk/source/glest_game/../shared_lib/include/platform/sdl/thread.h:97
#7 Glest::Game::ServerInterface::checkForCompletedClients (this=<value optimized out>, mapSlotSignalledList=<value optimized out>, errorMsgList=..., eventList=<value optimized out>) at /home/softcoder/Code/megaglest/trunk/source/glest_game/network/server_interface.cpp:629
#8 0x000000000077855d in Glest::Game::ServerInterface::update (this=0x7f5ac803edd0) at /home/softcoder/Code/megaglest/trunk/source/glest_game/network/server_interface.cpp:860
#9 0x0000000000658066 in Glest::Game::Program::loopWorker (this=0x286d890) at /home/softcoder/Code/megaglest/trunk/source/glest_game/main/program.cpp:316
#10 0x0000000000652605 in Glest::Game::glestMain (argc=<value optimized out>, argv=<value optimized out>) at /home/softcoder/Code/megaglest/trunk/source/glest_game/main/main.cpp:2928
#11 0x0000000000653944 in Glest::Game::glestMainWrapper (argc=1, argv=0x7fff58a203b8) at /home/softcoder/Code/megaglest/trunk/source/glest_game/main/main.cpp:3012
#12 0x00007f5add216eff in __libc_start_main () from /lib/x86_64-linux-gnu/libc.so.6
#13 0x0000000000574289 in _start () at ../sysdeps/x86_64/elf/start.S:113
The game froze and I needed to kill -9 it. Does this look like the already fixed (in SVN) networking issue, or is it another one?