Author Topic: [fixed] 3.5.1: Crash on "LAN game" menu when network is disabled  (Read 1110 times)

tomreyn

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When, on Linux, your network link is down and you enter the LAN game menu, then enter a server IP address and click on Connect you run into this:



Code: [Select]
v3.5.1-GNUC: 40502 [64bit]-May 16 2011 16:34:01, SVN: [Rev: 2262], [STREFLOP]
[..]

#0  0x00007ff2cca88d05 in raise () from /lib/x86_64-linux-gnu/libc.so.6
#0  0x00007ff2cca88d05 in raise () from /lib/x86_64-linux-gnu/libc.so.6
#1  0x00007ff2cca8cab6 in abort () from /lib/x86_64-linux-gnu/libc.so.6
#2  0x000000000057b128 in Glest::Game::ExceptionHandler::handleRuntimeError (msg=<value optimized out>) at /home/tomreyn/SCM/megaglest-trunk/source/glest_game/main/main.cpp:519
#3  0x0000000000576f98 in Glest::Game::glestMain (argc=<value optimized out>, argv=<value optimized out>) at /home/tomreyn/SCM/megaglest-trunk/source/glest_game/main/main.cpp:2958
#4  0x000000000057a3b0 in glestMainWrapper (argc=1, argv=0x7fffb692c7f8) at /home/tomreyn/SCM/megaglest-trunk/source/glest_game/main/main.cpp:3016
#5  main (argc=1, argv=0x7fffb692c7f8) at /home/tomreyn/SCM/megaglest-trunk/source/glest_game/main/main.cpp:3038
« Last Edit: 16 May 2011, 15:20:21 by tomreyn »
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softcoder

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Re: 3.5.1: Crash on "LAN game" menu when network is disabled
« Reply #1 on: 17 May 2011, 01:14:51 »
Fixed in svn rev #2263