When, on Linux, your network link is down and you enter the LAN game menu, then enter a server IP address and click on
Connect you run into this:
v3.5.1-GNUC: 40502 [64bit]-May 16 2011 16:34:01, SVN: [Rev: 2262], [STREFLOP]
[..]
#0 0x00007ff2cca88d05 in raise () from /lib/x86_64-linux-gnu/libc.so.6
#0 0x00007ff2cca88d05 in raise () from /lib/x86_64-linux-gnu/libc.so.6
#1 0x00007ff2cca8cab6 in abort () from /lib/x86_64-linux-gnu/libc.so.6
#2 0x000000000057b128 in Glest::Game::ExceptionHandler::handleRuntimeError (msg=<value optimized out>) at /home/tomreyn/SCM/megaglest-trunk/source/glest_game/main/main.cpp:519
#3 0x0000000000576f98 in Glest::Game::glestMain (argc=<value optimized out>, argv=<value optimized out>) at /home/tomreyn/SCM/megaglest-trunk/source/glest_game/main/main.cpp:2958
#4 0x000000000057a3b0 in glestMainWrapper (argc=1, argv=0x7fffb692c7f8) at /home/tomreyn/SCM/megaglest-trunk/source/glest_game/main/main.cpp:3016
#5 main (argc=1, argv=0x7fffb692c7f8) at /home/tomreyn/SCM/megaglest-trunk/source/glest_game/main/main.cpp:3038