Author Topic: Combat suggestions  (Read 4847 times)

dolny

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Combat suggestions
« on: 9 June 2005, 20:14:34 »
Offtopic (you can skip this): Wow. I've already expressed my admiration but.. I tried playing on the diff team now (tech) and I must say I'm impressed even more. You have cows and pigs in the game :) The music and overall effect is so atmospheric. You rock!

Combat:
- Training field - simple and kewl idea!
Suggestions:
- Commanders & formations: When you have a commander, you can create a team - he issues orders concerning different formations etc. You could for example choose one of the formations where the knights are running towards the enemy and the archers are standing firmly shooting at the enemy, until the knights run too far from them - they advance and keep shooting. That idea would make the combat more interesting. I will probably have some more ideas later on. I would like to hear what the devs are thinking about the formations. For example you choose some knights and archers to add to a team. Then by pressing for example t+1 you choose team 1 and issue and order for them etc.
- Heroes: they could boost the morale and add for example 2 additional formations - these formations don't have to be more effective etc. Just 2 new to add more diversity.
« Last Edit: 1 January 1970, 00:00:00 by dolny »

seltsamuel

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« Reply #1 on: 12 June 2005, 13:16:03 »
hm someone must be anonymous guest to be unfair, but u should think that
glest is in its early stage. there are many suggestions what can be done.
at this moment they have only 1 coder who should do all things.
i think things like formations and so on will come earlyer or later.
i for my part would like to see on all units the hold ground button like the archer has, because i find it annoying that all the time i have to organize my soldiers new when enemys appeared and all man runned after them :O

what i think is that the glest team always hears and wants new ideas, but give em time to decide what to bring into the game and when to bring it in.

Seltsamuel
« Last Edit: 1 January 1970, 00:00:00 by seltsamuel »

enveloop

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« Reply #2 on: 12 June 2005, 15:51:32 »
Quote
Those ideas are way too complex for the glest team.
Soooo sad.


We are not a company. We are people like you working on this game in our spare time. We read all the the suggestions and we go over those that are priority, based on the amount of work we can handle at a given time.

We just try to be honest about the things we can do.
« Last Edit: 1 January 1970, 00:00:00 by enveloop »

josepzin

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« Reply #3 on: 13 June 2005, 08:30:26 »
The "the hold ground button" is a good idea, i think we have discussed about this in the past...  ?
« Last Edit: 1 January 1970, 00:00:00 by josepzin »
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seltsamuel

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« Reply #4 on: 13 June 2005, 12:26:20 »
not that i could remember,

but i must be honest that i mostly read posts in the Development Corner :lol:

Seltsamuel
« Last Edit: 1 January 1970, 00:00:00 by seltsamuel »

97sonnetl

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« Reply #5 on: 13 June 2005, 12:32:10 »
ya like age of empires, "defensive stance", really good idea, but could you also have a "no attack" stance also like AoE, so that the unit only atttacks and moves when you tell it to by an order. A new unit for magic? could be something that burrows it self and attacks much like the underground colony in starcraft. also, could night be a disadvantage for tech attacks because it is realistic that they have a harder time at night. Also, would it be possible to include garrisoning (healing in all buildings and raising atack of watch tower)

thnx for listenin
« Last Edit: 1 January 1970, 00:00:00 by 97sonnetl »

97sonnetl

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« Reply #6 on: 13 June 2005, 12:34:11 »
ya like age of empires, "defensive stance", really good idea, but could you also have a "no attack" stance also like AoE, so that the unit only atttacks and moves when you tell it to by an order. A new unit for magic? could be something that burrows it self and attacks much like the underground colony in starcraft. also, could night be a disadvantage for tech attacks because it is realistic that they have a harder time at night. Also, would it be possible to include garrisoning (healing in all buildings and raising atack of watch tower)

thnx for listenin
« Last Edit: 1 January 1970, 00:00:00 by 97sonnetl »

AngelOD

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« Reply #7 on: 13 June 2005, 21:28:34 »
Giving ideas for new features in the game is all good and fine, but I was wondering why people are constantly suggesting that things are copied from other games? Not that I think you can't use things from other games, but sometimes it sounds like "Age of Empires can do this, and so should Glest!" :)
« Last Edit: 1 January 1970, 00:00:00 by AngelOD »

josepzin

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« Reply #8 on: 13 June 2005, 22:11:34 »
:D is true!
« Last Edit: 1 January 1970, 00:00:00 by josepzin »
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97sonnetl

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« Reply #9 on: 14 June 2005, 01:21:22 »
im sorry, im not very original

and im just stating things that most rts's have. I mean, just suggestions. AoE is a good game, and if Glest borrowed a few ideas, glest could and should become better
« Last Edit: 1 January 1970, 00:00:00 by 97sonnetl »

dolny

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« Reply #10 on: 14 June 2005, 08:11:54 »
I played AoE 1 a long time ago, maybe like 2 missions. Something must be done with the combat organisation - its really annoying when your archers/knights/everyone run at the enemy without any plan.

Anyway, waiting for the multiplayer :)
« Last Edit: 1 January 1970, 00:00:00 by dolny »

Ropi

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« Reply #11 on: 14 June 2005, 18:18:37 »
I made the hold ground for all of my units.
Each has 3 stop commands:
- normal stop like before
- hold ground and attack enemys on site
- hold ground but not attack - hold fire

They are useful

My "wish":
-enterable buildings and units (APC)
-rotating turrets with still base !!!!!!!
« Last Edit: 1 January 1970, 00:00:00 by Ropi »