Author Topic: [lack info] Crappy Models of Ressources  (Read 885 times)

ralle

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[lack info] Crappy Models of Ressources
« on: 20 May 2011, 22:25:51 »
Hello!

Just installed the latest Version of MegaGlest. Starting the Tutorial... Units and Buildings are fine, Ressources like Stones, Gold, Tress are crappy dancing models but with the correct texture. So what now? Deactivated everything of high rendering intense graphicthings in Options, still got the Problem :confused:. Looks like the Ressources got the models of units with the skins of the correct ressource. So how may i fix this? Trees for example are shown as walking golems with tree texture, then in the next moment tree is shown correctly, after 2 secs its another model again!?!?!?

HELP!!!!

wbr
ralle

tomreyn

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Re: Crappy Models of Ressources
« Reply #1 on: 20 May 2011, 23:06:23 »
Hi Ralle, this sounds like an issue with your video drivers. Please post a screen shot and all the other information you are supposed to provide as per the bug reporting sticky thread.
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