Author Topic: [Resolved] Failed to build, rev c3e96  (Read 985 times)

John.d.h

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[Resolved] Failed to build, rev c3e96
« on: 21 May 2011, 04:55:29 »
Code: [Select]
Log of git pull
Sat May 21 00:52:27 2011

Already up-to-date.

Sat May 21 00:52:35 2011
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Log of git log -1 --pretty=tformat:You're now at this commit: %H
Sat May 21 00:52:35 2011

You're now at this commit: c3e960fb3ef11efb8728fe92b80629e62c4cf14e

Sat May 21 00:52:35 2011
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Log of cmake -DGAE_DATA_DIR=/home/john/glestae_git/data/game -DGAE_USE_PHYSFS=ON ..
Sat May 21 00:52:35 2011

-- Could NOT find Doxygen  (missing:  DOXYGEN_EXECUTABLE)
-- disabled doc
-- Configuring done
-- Generating done
-- Build files have been written to: /home/john/glestae_git/build

Sat May 21 00:52:37 2011
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Log of make
Sat May 21 00:52:37 2011

[ 28%] Built target shared_lib
[ 29%] Building CXX object source/game/CMakeFiles/glestadv.dir/sound/sound_renderer.cpp.o
In file included from /home/john/glestae_git/source/game/sound/sound_renderer.cpp:13:
/home/john/glestae_git/source/game/sound/sound_renderer.h:47: error: ISO C++ forbids declaration of ‘set’ with no type
/home/john/glestae_git/source/game/sound/sound_renderer.h:47: error: invalid use of ‘::’
/home/john/glestae_git/source/game/sound/sound_renderer.h:47: error: expected ‘;’ before ‘<’ token
/home/john/glestae_git/source/game/sound/sound_renderer.cpp: In member function ‘void Glest::Sound::SoundRenderer::playAmbient(Shared::Sound::StrSound*)’:
/home/john/glestae_git/source/game/sound/sound_renderer.cpp:125: error: ‘ambientStreams’ was not declared in this scope
/home/john/glestae_git/source/game/sound/sound_renderer.cpp: In member function ‘void Glest::Sound::SoundRenderer::stopAmbient(Shared::Sound::StrSound*)’:
/home/john/glestae_git/source/game/sound/sound_renderer.cpp:130: error: ‘ambientStreams’ was not declared in this scope
/home/john/glestae_git/source/game/sound/sound_renderer.cpp: In member function ‘void Glest::Sound::SoundRenderer::setAmbientVolume(float)’:
/home/john/glestae_git/source/game/sound/sound_renderer.cpp:135: error: ‘set’ is not a member of ‘std’
/home/john/glestae_git/source/game/sound/sound_renderer.cpp:135: error: expected primary-expression before ‘*’ token
/home/john/glestae_git/source/game/sound/sound_renderer.cpp:135: error: expected primary-expression before ‘>’ token
/home/john/glestae_git/source/game/sound/sound_renderer.cpp:135: error: ‘::iterator’ has not been declared
/home/john/glestae_git/source/game/sound/sound_renderer.cpp:135: error: expected ‘;’ before ‘it’
/home/john/glestae_git/source/game/sound/sound_renderer.cpp:135: error: ‘it’ was not declared in this scope
/home/john/glestae_git/source/game/sound/sound_renderer.cpp:135: error: ‘ambientStreams’ was not declared in this scope
make[2]: *** [source/game/CMakeFiles/glestadv.dir/sound/sound_renderer.cpp.o] Error 1
make[1]: *** [source/game/CMakeFiles/glestadv.dir/all] Error 2
make: *** [all] Error 2
make died with exit status 2

Sat May 21 00:52:42 2011
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« Last Edit: 28 May 2011, 01:28:19 by silnarm »

Yggdrasil

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Re: Failed to build, rev c3e96
« Reply #1 on: 21 May 2011, 11:15:02 »
I fixed the build error. Rendering is broken for me and crashes after a short time. Looks like broken vertex shader. I'll try to fix it.

EDIT: i pushed some more fixes. Please update and try again.
« Last Edit: 21 May 2011, 14:31:52 by Yggdrasil »

John.d.h

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Re: Failed to build, rev c3e96
« Reply #2 on: 21 May 2011, 18:56:56 »
Works fine for me now, but I have shaders disabled (Intel graphics).

 

anything