ok, so i was wanting to throw a bunch of random ideas out there for you guys for some sort of conversation. just to be safe, this thread is not meant to sound like "I want these ideas implemented by tomorrow!" this is solely for thought so maybe we can work out some interesting ideas for the Merge.
so, the actual ideas:
the power to resurrect units. think necromancer, a unit who can revive dead units (but only ones whose corpses havent disappeared). this should have a list of resurrectable units (so you can specify which units can be brought back), but you should have some way of saying "all" so you can resurrect units that didnt belong to you (imagine using someone's army against them!).
regenerating shields. like the stereotypical futuristic force fields that must be broken before the unit is harmed.
the power to shoot down projectiles. i assume that the proj's should become pseudo-units that can only be attacked by anti-proj attacks.
some way of upgrading a unit type into another unit type. eg. imagine an upgrade that turned all swordmen into guards. now, this would apply across the board, so swordmen would be phased out entirely if you research this (there'd be no reason why you wouldnt want to upgrade them). now, the units ive mentioned are just for an example, think of this idea like how AoE does it. PS, if you research this, the icon to build more swordmen would be entirely gone.
also, what about getting ^this^ idea and applying it to attacks? have an upgrade that forces an overlap of one attack with a superior version of itself.
now, here's an idea that i would like asap:
why is it that when you specify a unit's name in a language file that it isnt known by that name ingame. eg. in Constellus, the IPV should be referenced to as "IPV" in all circumstances, not just the lists of affected/required units. that means every time you'd see "Ipv" (the way it is now), it'd be replaced with "IPV"
what do you think? (feel free to add ideas)
-Zoy