Author Topic: ready for 3.5.2 ?  (Read 1045 times)

titi

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ready for 3.5.2 ?
« on: 23 May 2011, 07:42:31 »
We got all people with any kind of connection problems to test the latest svn and everything works!
I think we are ready for release, so no data changes this time as its more a bugfix release.

Any opinions?
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

tomreyn

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Re: ready for 3.5.2 ?
« Reply #1 on: 23 May 2011, 12:53:23 »
The overall situation looks good to me, there's only single systems which issues have been reported for, but MG works on other systems with similar configuration. I'd say the time is right for a 3.5.2 release.
atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
notebook: HP envy13d020ng
internet access: VDSL2+

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softcoder

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Re: ready for 3.5.2 ?
« Reply #2 on: 23 May 2011, 18:18:33 »
I've had to switch the wxWidget based tools to also use unicode (like we did with the main game) since testing the map editor and g3d viewer showed problems loading files in non ascii file paths. I will be placing a new win32 deps archive for windows builds and checking in changes to get things working in windows.

update: svn has these changes now and windows devs require an update win32deps from souceforge.net
« Last Edit: 23 May 2011, 20:24:41 by softcoder »