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ready for 3.5.2 ?
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Topic: ready for 3.5.2 ? (Read 1051 times)
titi
MegaGlest Team
Airship
Posts: 4,240
ready for 3.5.2 ?
«
on:
23 May 2011, 07:42:31 »
We got all people with any kind of connection problems to test the latest svn and everything works!
I think we are ready for release, so no data changes this time as its more a bugfix release.
Any opinions?
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tomreyn
MegaGlest Team
Airship
Posts: 2,764
Re: ready for 3.5.2 ?
«
Reply #1 on:
23 May 2011, 12:53:23 »
The overall situation looks good to me, there's only single systems which issues have been reported for, but MG works on other systems with similar configuration. I'd say the time is right for a 3.5.2 release.
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atibox
: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI
Radeon RX 580 Gaming X 8G
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atibox (old)
: Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX
HD-467X-DDF2
, PCI subsystem ID
[1682:2931]
, (
Radeon HD 4670
, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source)
radeon
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softcoder
MegaGlest Team
Battle Machine
Posts: 2,239
Re: ready for 3.5.2 ?
«
Reply #2 on:
23 May 2011, 18:18:33 »
I've had to switch the wxWidget based tools to also use unicode (like we did with the main game) since testing the map editor and g3d viewer showed problems loading files in non ascii file paths. I will be placing a new win32 deps archive for windows builds and checking in changes to get things working in windows.
update: svn has these changes now and windows devs require an update win32deps from souceforge.net
«
Last Edit: 23 May 2011, 20:24:41 by softcoder
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ready for 3.5.2 ?
anything