Author Topic: [Fixed] Crash: git-master, when loading into transport  (Read 1037 times)

John.d.h

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I ordered the two Warriors into the transport and then selected the Cannoneer, immediately followed by the crash.  This is on Project Red while playing as Dwarves (currently pushing latest changes).

Code: [Select]
Crash
Version: Advanced Engine git-master
Built: May 13 2011
Time: Tue May 24 20:17:44 2011
Description: SIGABRT:
Address: 0x3992
Backtrace:
/home/john/glestae_git/build/source/game/glestadv(_ZN6Shared8Platform24PlatformExceptionHandler7handlerEiP7siginfoPv+0x301) [0x8523213]
[0x34540c]
[0x345416]
/lib/libc.so.6(gsignal+0x51) [0x5cc941]
/lib/libc.so.6(abort+0x182) [0x5cfe42]
/lib/libc.so.6(__assert_fail+0xf8) [0x5c58e8]
/home/john/glestae_git/build/source/game/glestadv() [0x82b730b]
/home/john/glestae_git/build/source/game/glestadv(_ZNK5Glest3Sim3Map7getCellERKN6Shared4Math4Vec2IiEE+0x24) [0x82b7330]
/home/john/glestae_git/build/source/game/glestadv(_ZN5Glest8Entities4Unit16updateSkillCycleEPKNS_3Sim15SkillCycleTableE+0x19d) [0x82adeb9]
/home/john/glestae_git/build/source/game/glestadv(_ZN5Glest3Sim19SimulationInterface16updateSkillCycleEPNS_8Entities4UnitE+0x1e) [0x84c7924]
/home/john/glestae_git/build/source/game/glestadv(_ZN5Glest8Entities4Unit15doUpdateCommandEv+0x39d) [0x82ae45d]
/home/john/glestae_git/build/source/game/glestadv(_ZN5Glest3Sim19SimulationInterface19doUpdateUnitCommandEPNS_8Entities4UnitE+0x11) [0x84c7903]
/home/john/glestae_git/build/source/game/glestadv(_ZN5Glest8Entities4Unit8doUpdateEv+0x35) [0x82aec71]
/home/john/glestae_git/build/source/game/glestadv(_ZN5Glest3Sim5World11updateUnitsEPKNS_8Entities7FactionE+0x3d) [0x84d0b31]
/home/john/glestae_git/build/source/game/glestadv(_ZN5Glest3Sim5World12processFrameEv+0xca) [0x84d0c26]
/home/john/glestae_git/build/source/game/glestadv(_ZN5Glest3Sim19SimulationInterface11updateWorldEv+0xce) [0x84c6e40]
/home/john/glestae_git/build/source/game/glestadv(_ZN5Glest3Gui9GameState6updateEv+0x180) [0x82f5f60]
/home/john/glestae_git/build/source/game/glestadv(_ZN5Glest4Main7Program4loopEv+0x240) [0x8361544]
/home/john/glestae_git/build/source/game/glestadv(_ZN5Glest4Main9glestMainEiPPc+0x33f) [0x835ae31]
/home/john/glestae_git/build/source/game/glestadv(main+0x79) [0x835b16e]
/lib/libc.so.6(__libc_start_main+0xe7) [0x5b8ce7]
/home/john/glestae_git/build/source/game/glestadv() [0x8274891]

=======================
« Last Edit: 28 May 2011, 00:24:57 by silnarm »

silnarm

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Re: Crash: git-master, when loading into transport
« Reply #1 on: 25 May 2011, 02:04:43 »
Sorry, seems I didn't clean-up well after the by-surface-type animation thing, the stray statement that did nothing anyway has been removed.
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