If it's a pre-export problem:
In Blender, select the model, go into edit mode, select all faces, Ctrl Shift N to recalculate normals. That should work most of the time. If not, you can flip individual faces by selecting them in edit mode and using W, 0 to flip those faces.
If it's a post-export problem:
Open the model in G3dHack and switch the mesh to single-sided. If it looks inside-out, then the normals are backwards, and you can use that program's face-flipping tool to correct this.
If it's anything else, then I'm stumped.