Call Stack:
Frame Code address
0x00C0EA80 0x7624B727 RaiseException+0x58
0x00C0EAC0 0x017B2422 _CxxThrowException+0x52 at throw.cpp(161)
0x00C0EB88 0x0175199B Shared::PhysFS::StdFileOps::openRead+0xeb at stdfileops.cpp(38)
0x00C0EF4C 0x0163FF46 Glest::Widgets::WidgetConfig::load+0x296 at widget_config.cpp(779)
0x00C0F160 0x0164D7F7 Glest::Widgets::WidgetWindow::WidgetWindow+0x5c7 at widget_window.cpp(102)
0x00C0F25C 0x013B6248 Glest::Main::Program::Program+0x48 at program.cpp(118)
0x00C0FE78 0x013B4A2A Glest::Main::glestMain+0x50a at main.cpp(170)
0x00C0FE88 0x013B57A0 main+0x10 at main.cpp(224)
0x00C0FED4 0x017C38D7 __tmainCRTStartup+0x117 at crt0.c(266)
0x00C0FEDC 0x017C37AF mainCRTStartup+0xf at crt0.c(182)
0x00C0FEE8 0x762A3677 BaseThreadInitThunk+0x12
0x00C0FF28 0x77779F02 RtlInitializeExceptionChain+0x63
0x00C0FF40 0x77779ED5 RtlInitializeExceptionChain+0x36
It just loads and crashes. For some reason it doesn't use the user directory too (for addons and etc), even though I already had set that in cmake...