Author Topic: Cannot get GAE + Malevolent Rising mod to work  (Read 1558 times)

tomreyn

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Cannot get GAE + Malevolent Rising mod to work
« on: 31 May 2011, 14:36:16 »
I tried to get the latest stable release of Malevolent Rising (mrise), version 2.0, to work with the latest GAE development code (0.3-721-gd6f50ab) today.

At first I just placed the downloaded files into the addons directory:
* MRise_CoreFiles_v2.0.7z
* MRise_Hyperion_v2.0.7z
* MRise_Necribus_v2.0.7z

Unfortunately this did not seem to do anything - "Malevolent rising" did not show up as a techtree when setting up a new (custom) game.

So I reviewed the installation instructions which recommend what I just did. As an alternative they suggest to copy Malevolent Rising data (which should be of user scope in my opinion) directly to the GAE directories (which should be of global / system scope in my opinion), overwriting existing files. I chose not to do this.

Instead I created ~/.glestae/addons/malevolent_rising_2.0/ and moved the files there, but this didn't help either.

So I unpacked all the 7-zip archives within this directory, then moved the contents of MRise_CoreFiles_v2.0/ to ./, and moved both MRise_Hyperion_v2.0/techs/mrise/factions/hyperion and MRise_Necribus_v2.0/techs/mrise/factions/necribus to ~/.glestae/addons/malevolent_rising_2.0/techs/mrise/factions and deleted the remaining empty directories (aside of empty subdirectories) which were created when unpacking these archives (MRise_CoreFiles_v2.0/, MRise_Hyperion_v2.0, MRise_Necribus_v2.0).

So I ended up with this directory structure:

Code: [Select]
tomreyn@desktop:~/.glestae/addons$ find malevolent_rising_2.0/ -type d
malevolent_rising_2.0/
malevolent_rising_2.0/data
malevolent_rising_2.0/data/gui
malevolent_rising_2.0/data/gui/fonts
malevolent_rising_2.0/data/gui/textures
malevolent_rising_2.0/data/core
malevolent_rising_2.0/data/core/water_sounds
malevolent_rising_2.0/data/core/menu
malevolent_rising_2.0/data/core/menu/sound
malevolent_rising_2.0/data/core/menu/about_models
malevolent_rising_2.0/data/core/menu/textures
malevolent_rising_2.0/data/core/menu/music
malevolent_rising_2.0/data/core/menu/main_model
malevolent_rising_2.0/data/core/menu/main_model/res
malevolent_rising_2.0/data/core/misc_textures
malevolent_rising_2.0/maps
malevolent_rising_2.0/techs
malevolent_rising_2.0/techs/mrise
malevolent_rising_2.0/techs/mrise/factions
malevolent_rising_2.0/techs/mrise/factions/hyperion
malevolent_rising_2.0/techs/mrise/factions/hyperion/models
malevolent_rising_2.0/techs/mrise/factions/hyperion/sounds
malevolent_rising_2.0/techs/mrise/factions/hyperion/particles
malevolent_rising_2.0/techs/mrise/factions/hyperion/units
malevolent_rising_2.0/techs/mrise/factions/hyperion/units/ymir
malevolent_rising_2.0/techs/mrise/factions/hyperion/units/ymir/models
malevolent_rising_2.0/techs/mrise/factions/hyperion/units/ymir/images
malevolent_rising_2.0/techs/mrise/factions/hyperion/units/angel_female
malevolent_rising_2.0/techs/mrise/factions/hyperion/units/angel_female/models
malevolent_rising_2.0/techs/mrise/factions/hyperion/units/angel_female/sounds
malevolent_rising_2.0/techs/mrise/factions/hyperion/units/angel_female/images
malevolent_rising_2.0/techs/mrise/factions/hyperion/units/shining_pixie
malevolent_rising_2.0/techs/mrise/factions/hyperion/units/shining_pixie/models
malevolent_rising_2.0/techs/mrise/factions/hyperion/units/shining_pixie/images
malevolent_rising_2.0/techs/mrise/factions/hyperion/units/anemoi
malevolent_rising_2.0/techs/mrise/factions/hyperion/units/anemoi/models
malevolent_rising_2.0/techs/mrise/factions/hyperion/units/anemoi/images
malevolent_rising_2.0/techs/mrise/factions/hyperion/units/spear_of_synergy
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malevolent_rising_2.0/techs/mrise/factions/hyperion/units/spear_of_synergy/images
malevolent_rising_2.0/techs/mrise/factions/hyperion/units/dartzenn
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malevolent_rising_2.0/techs/mrise/factions/hyperion/units/hyperion_hamlet
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malevolent_rising_2.0/techs/mrise/factions/hyperion/units/angel_male
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malevolent_rising_2.0/techs/mrise/factions/hyperion/units/angel_male/sounds
malevolent_rising_2.0/techs/mrise/factions/hyperion/units/angel_male/images
malevolent_rising_2.0/techs/mrise/factions/hyperion/units/gamayun
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malevolent_rising_2.0/techs/mrise/factions/hyperion/units/gamayun/sounds
malevolent_rising_2.0/techs/mrise/factions/hyperion/units/gamayun/images
malevolent_rising_2.0/techs/mrise/factions/hyperion/units/hyperion_thick_wall
malevolent_rising_2.0/techs/mrise/factions/hyperion/units/hyperion_thick_wall/images
malevolent_rising_2.0/techs/mrise/factions/hyperion/units/empyreal_arix
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malevolent_rising_2.0/techs/mrise/factions/hyperion/units/douma
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malevolent_rising_2.0/techs/mrise/factions/hyperion/units/spire_of_shiva
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malevolent_rising_2.0/techs/mrise/factions/hyperion/units/pegasus
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malevolent_rising_2.0/techs/mrise/factions/hyperion/units/spear_of_force
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malevolent_rising_2.0/techs/mrise/factions/hyperion/units/jotuun_warrior
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malevolent_rising_2.0/techs/mrise/factions/hyperion/units/wendigo
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malevolent_rising_2.0/techs/mrise/factions/hyperion/units/wendigo/images/Converted
malevolent_rising_2.0/techs/mrise/factions/hyperion/units/fujin
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malevolent_rising_2.0/techs/mrise/factions/hyperion/units/archery_district
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malevolent_rising_2.0/techs/mrise/factions/hyperion/units/hyperion_stormgate_closed
malevolent_rising_2.0/techs/mrise/factions/hyperion/units/garuda
malevolent_rising_2.0/techs/mrise/factions/hyperion/units/garuda/models
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malevolent_rising_2.0/techs/mrise/factions/hyperion/units/jotuun_destroyer
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malevolent_rising_2.0/techs/mrise/factions/hyperion/units/hyperion_treasury
malevolent_rising_2.0/techs/mrise/factions/hyperion/units/hyperion_treasury/models
malevolent_rising_2.0/techs/mrise/factions/hyperion/units/hyperion_treasury/sounds
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malevolent_rising_2.0/techs/mrise/factions/hyperion/units/hyperion_tower
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malevolent_rising_2.0/techs/mrise/factions/hyperion/units/arix
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malevolent_rising_2.0/techs/mrise/factions/hyperion/units/munkir
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malevolent_rising_2.0/techs/mrise/factions/hyperion/units/amheavi
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malevolent_rising_2.0/techs/mrise/factions/necribus/units/phantom/models
malevolent_rising_2.0/techs/mrise/factions/necribus/units/phantom/sounds
malevolent_rising_2.0/techs/mrise/factions/necribus/units/phantom/images
malevolent_rising_2.0/techs/mrise/factions/necribus/units/crispin
malevolent_rising_2.0/techs/mrise/factions/necribus/units/crispin/models
malevolent_rising_2.0/techs/mrise/factions/necribus/units/crispin/images
malevolent_rising_2.0/techs/mrise/factions/necribus/units/vulgar
malevolent_rising_2.0/techs/mrise/factions/necribus/units/vulgar/models
malevolent_rising_2.0/techs/mrise/factions/necribus/units/vulgar/sounds
malevolent_rising_2.0/techs/mrise/factions/necribus/units/vulgar/images
malevolent_rising_2.0/techs/mrise/factions/necribus/images
malevolent_rising_2.0/techs/mrise/factions/necribus/images/loading
malevolent_rising_2.0/techs/mrise/factions/necribus/upgrades
malevolent_rising_2.0/techs/mrise/factions/necribus/upgrades/no_mercy
malevolent_rising_2.0/techs/mrise/factions/necribus/upgrades/no_mercy/images
malevolent_rising_2.0/techs/mrise/factions/necribus/upgrades/shadows_bane
malevolent_rising_2.0/techs/mrise/factions/necribus/upgrades/shadows_bane/images
malevolent_rising_2.0/techs/mrise/factions/necribus/upgrades/liche_unleashed
malevolent_rising_2.0/techs/mrise/factions/necribus/upgrades/liche_unleashed/images
malevolent_rising_2.0/techs/mrise/factions/necribus/upgrades/liche_alliance
malevolent_rising_2.0/techs/mrise/factions/necribus/upgrades/liche_alliance/images
malevolent_rising_2.0/techs/mrise/factions/necribus/upgrades/devils_bane
malevolent_rising_2.0/techs/mrise/factions/necribus/upgrades/devils_bane/images
malevolent_rising_2.0/techs/mrise/factions/necribus/upgrades/repent
malevolent_rising_2.0/techs/mrise/factions/necribus/upgrades/repent/images
malevolent_rising_2.0/techs/mrise/factions/necribus/upgrades/spectral_synthesis
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malevolent_rising_2.0/techs/mrise/factions/necribus/upgrades/doom
malevolent_rising_2.0/techs/mrise/factions/necribus/upgrades/doom/images
malevolent_rising_2.0/techs/mrise/factions/necribus/upgrades/necribus_greater_housing
malevolent_rising_2.0/techs/mrise/factions/necribus/upgrades/path_of_corruption
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malevolent_rising_2.0/techs/mrise/factions/necribus/upgrades/felgenics
malevolent_rising_2.0/techs/mrise/factions/necribus/upgrades/felgenics/images
malevolent_rising_2.0/techs/mrise/factions/necribus/upgrades/smite_meister
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malevolent_rising_2.0/techs/mrise/factions/necribus/upgrades/necribus_housing
malevolent_rising_2.0/techs/mrise/factions/necribus/upgrades/ragged_flesh
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malevolent_rising_2.0/techs/mrise/factions/necribus/upgrades/lunar_power
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malevolent_rising_2.0/techs/mrise/lang
malevolent_rising_2.0/tilesets
malevolent_rising_2.0/tilesets/earth
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malevolent_rising_2.0/tilesets/nature/textures
malevolent_rising_2.0/tilesets/demonic
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malevolent_rising_2.0/tilesets/demonic/textures
malevolent_rising_2.0/tilesets/necro
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malevolent_rising_2.0/tilesets/necro/textures
malevolent_rising_2.0/tilesets/zola
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malevolent_rising_2.0/tilesets/zola/sounds
malevolent_rising_2.0/tilesets/zola/textures
malevolent_rising_2.0/gae
malevolent_rising_2.0/gae/shaders
malevolent_rising_2.0/gae/data
malevolent_rising_2.0/gae/data/defeat_messages
malevolent_rising_2.0/gae/data/lang
malevolent_rising_2.0/gae/scenarios
malevolent_rising_2.0/gae/scenarios/glest_classic
malevolent_rising_2.0/gae/scenarios/glest_classic/tough_duel
malevolent_rising_2.0/gae/scenarios/glest_classic/storming
malevolent_rising_2.0/gae/scenarios/glest_classic/siege_of_despair
malevolent_rising_2.0/gae/scenarios/glest_classic/easy_day
malevolent_rising_2.0/gae/scenarios/glest_classic/one_hope
malevolent_rising_2.0/gae/scenarios/glest_classic/tech_and_magic
malevolent_rising_2.0/gae/scenarios/glest_classic/duel
malevolent_rising_2.0/gae/scenarios/glest_classic/magic_practice
malevolent_rising_2.0/gae/scenarios/glest_classic/anarchy
malevolent_rising_2.0/gae/scenarios/glest_tutorials
malevolent_rising_2.0/gae/scenarios/glest_tutorials/advanced_tutorial
malevolent_rising_2.0/gae/scenarios/glest_tutorials/basic_tutorial

This time I received an error message:
Code: [Select]
While running widget.cfg,
         Error loading '/data/gui/textures/mouse.png'
Error loading widget.cfg, setMouseTexture(): texture named 'mouse-set' has not been loaded, or load failed.
Error loading widget.cfg : styles for GameWidgetFrame could not be loaded.
                While loading background style for widget type 'CONSOLE'
                         loading 'Colours'
An error occurred loading core data.

Moving the previously existing (but never manually edited) ~/.glestae/widget.cfg.txt file out of the way did not make a difference.

I'm not sure whether this is an issue with the mod or the game. On a first glance, both team up in creating an unpleasant end user experience. ;-)
atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
notebook: HP envy13d020ng
internet access: VDSL2+

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ChupaReaper

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Re: Cannot get GAE + Malevolent Rising mod to work
« Reply #1 on: 31 May 2011, 20:10:09 »
This is a problem caused by my mod I think but maybe also GAE... My game won't start with the latest build (v0.4beta1) unless mouse.png is in both: 'data\core\misc_textures' and 'data\gui\textures', thing is, the build I released should have two 'mouse.png's already in place.
The problem seems to be with your setup, you must replace all the original GAE files so it's better setting up a new GAE directory as this is more of a stand alone game rather than a mod.
So do this:
  • Setup a brand new GAE v0.4beta setup anywhere and called it Malevolent Rising so for example 'C:\Program Files\Malevolent Rising' I'll refer to this as <root>.
  • Extract 'MRise_CoreFiles.7z' into '<root>\share\glestae\', replace everything.
  • Then extract in any order to faction packs (Necribus and Hyperion) into <root>\share\glestae\', merge everything, nothing should be replaced only merged.

I'll release another version of MRise_CoreFiles.7z called something like MRise_StandaloneCoreFiles.7z which will have GAE included where the faction packs can then be extracted, this way my mod is treated more as a stand alone game and there's less chances of problems.

Edit: I've updated the Releases page to be a bit more clear and in preparation for the standalone release.
« Last Edit: 31 May 2011, 21:53:52 by ChupaReaper »

hailstone

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Re: Cannot get GAE + Malevolent Rising mod to work
« Reply #2 on: 1 June 2011, 00:30:14 »
If you get a message about pixmap error like at https://forum.megaglest.org/index.php?topic=7042.msg73180#msg73180 then it is a power of two problem. In which case get the new mouse.png from git.
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ChupaReaper

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Re: Cannot get GAE + Malevolent Rising mod to work
« Reply #3 on: 1 June 2011, 01:22:04 »
If you get a message about pixmap error like at https://forum.megaglest.org/index.php?topic=7042.msg73180#msg73180 then it is a power of two problem. In which case get the new mouse.png from git.
I haven't had this problem before but to make sure I never do, I've converted all my mouse.png images to 64x64 moving the Move Cursor to the bottom left box just like the mouse.png in the latest GIT.

Edit: After testing it myself, I can confirm that using the addons folder with the 7zips doesn't work so they must be extracted. I'm sure I set them up correctly unless they have a load order but MRise_C comes before MRise_H and MRise_N so if alphabetically, the Core Files are rightfully loaded first anyway.
« Last Edit: 1 June 2011, 01:51:12 by ChupaReaper »

Omega

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Re: Cannot get GAE + Malevolent Rising mod to work
« Reply #4 on: 1 June 2011, 02:57:55 »
Your 7zips are probably solid. GAE does *NOT* support solid 7zips, and solid is the default, so you'll have to change this yourself. In the "add to archive..." main window, set the "Solid Block Size" to "non-solid".
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

ChupaReaper

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Re: Cannot get GAE + Malevolent Rising mod to work
« Reply #5 on: 1 June 2011, 08:57:09 »
Your 7zips are probably solid. GAE does *NOT* support solid 7zips, and solid is the default, so you'll have to change this yourself. In the "add to archive..." main window, set the "Solid Block Size" to "non-solid".
I completely forgot about this lol, I'm re-uploading the addons now but with the powers of 2 fixes applied also.

 

anything