Currently available MegaGlest gameservers are listed on Play.MG.
3> Creating library C:/GAE/trunk/build/source/game/Release/glestadv.lib and object C:/GAE/trunk/build/source/game/Release/glestadv.exp3>renderer.obj : error LNK2001: unresolved external symbol "public: bool __thiscall Shared::Graphics::TextureManager::deleteTexture2D(class Shared::Graphics::Texture2D *)" (?deleteTexture2D@TextureManager@Graphics@Shared@@QAE_NPAVTexture2D@23@@Z)3>terrain_renderer.obj : error LNK2001: unresolved external symbol "public: void __thiscall Shared::Graphics::Texture2D::setPixmap(class Shared::Graphics::Pixmap2D *)" (?setPixmap@Texture2D@Graphics@Shared@@QAEXPAVPixmap2D@23@@Z)3>widget_window.obj : error LNK2001: unresolved external symbol "bool Shared::Graphics::use_tangents" (?use_tangents@Graphics@Shared@@3_NA)
Try rerun CMake and do a clean rebuild. It should be glestadv.exe not lib.
I got it to compile as Release with Visual Studio 2008 so maybe it's a 2010 issue. I don't think debug version in CMake has anything to do with build configuration.