<?xml version="1.0" standalone="yes"?>
<projectile-particle-system>
<texture value="true" path="images/archmage_particle.bmp" luminance="true"/>
<model value="false"/>
<primitive value="quad"/>
<offset x="0" y="0" z="0"/>
<color red="0.8" green="0.8" blue="1.0" alpha="0.8" />
<color-no-energy red="0.0" green="0.0" blue="1.0" alpha="0.0" />
<size value="0.9" />
<size-no-energy value="0.3" />
<speed value="10.0" />
<gravity value="0.01"/>
<emission-rate value="10" />
<energy-max value="60" />
<energy-var value="20" />
<trajectory type="linear">
<speed value="7.0"/>
</trajectory>
</projectile-particle-system>
The part you want is at the bottom: <speed value="7.0"/>. As you see, it is not 40, but 7. I think you were looking at the SKILL speed of the static fire, which is 40. The skill speed is the "rate of fire", how often they fire, not how fast the projectile is, which is where the problems are. I agree with Ishmaru, 25 is the limit really. Military tries to stay under 20 even, for better results. Obviously, if too low, it won't look like a gun, but missing always at too high speeds is even worse. 25 is more than fast enough for a gun anyway.