hm looks like compiling the current source (which does), doesnt work with the current game files.
Had errors relating to these so far. When i add them to the glest.ini file as =0 the game does start to run but at the point of loading in the maps says error opening files maps/*.gbm
odd seeing the map directory isnt called maps.
ShadowAlpha=0
ShadowFrameSkip=0
ShadowTextureSize=0
CheckGlCaps=0
FirstTime=0
its probably cos i shouldnt put those to 0
can anyone shed some light, i get the feeling the game ini file has missing parts like the above for new compiled source
?
edited : oddly my new ini file works with the original exe file.