Currently available MegaGlest gameservers are listed on Play.MG.
<?xml version="1.0" standalone="yes"?><projectile-particle-system> <texture value="true" luminance="true" path="../lasership/images/particle.bmp"/> <model value="true" path="models/rockets.g3d"/> <mode value="black"/> <primitive value="quad"/> <offset x="0" y="-1" z="0.6"/> <color red="0.01" green="0.01" blue="0.01" alpha="0.5" /> <color-no-energy red="0.1" green="0.1" blue="0.1" alpha="0.6" /> <size value="1" /> <size-no-energy value="0.75" /> <speed value="4" /> <gravity value="0"/> <emission-rate value="10" /> <energy-max value="100" /> <energy-var value="0" /> <child-particles value="true"> <particle-file path="particle_flame.xml"> <offset x="0" y="-1.0" z="1"/> <radius value="0.1"/> <size value="0.1"/> <gravity value="0"/> <direction x="0" y="0" z="-2"/> <relative value="true"/> <fixed value="false"/> </particle-file> <particle-file path="particle_flame.xml"> <offset x="-0.8" y="-1.0" z="1"/> <radius value="0.1"/> <size value="0.1"/> <gravity value="0"/> <direction x="0" y="0" z="-2"/> <relative value="true"/> <fixed value="false"/> </particle-file> </child-particles> <trajectory type="linear"> <speed value="15.0"/> </trajectory></projectile-particle-system>
<?xml version="1.0" standalone="yes"?><unit-particle-system> <texture value="true" path="../lasership/images/particle.bmp" luminance="true"/> <model value="false"/> <radius value="0.3"/> <direction x="0" y="0" z="4"/> <primitive value="quad"/> <relative value="true"/> <fixed value="false"/> <offset x="0" y="0" z="0.8"/> <color red="1.0" green="0.3" blue="0.0" alpha="0.5" /> <color-no-energy red="0.5" green="0.3" blue="0.0" alpha="1" /> <size value="0.25" /> <size-no-energy value="0.8" /> <speed value="3.0" /> <gravity value="2.0"/> <emission-rate value="50" /> <energy-max value="10" /> <energy-var value="3" /></unit-particle-system>
cool mod. It's not clear to me what the issue is that you've seen. Can you explain what's wrong in the screenshot of the multiple projectile?