Author Topic: Compiling Glest with GCC under Windows (MinGW) ?  (Read 5208 times)

seltsamuel

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Compiling Glest with GCC under Windows (MinGW) ?
« on: 15 June 2005, 06:10:35 »
Hi, i not Compiled any Glestcode by myself for now, but
im wondering about if its possible to Compile with the free GCC under Windows ? i only see VC++ ??

When not is there a possibility to re-import the Linux Source to Windows ?
(its compileable with GCC).

Maybe this is usefull to get the same Source for all OS.


Anyone tried GCC under Windows with Glest ?
Might be Interesting as Sticky Thread.

Seltsamuel
« Last Edit: 1 January 1970, 00:00:00 by seltsamuel »

MatzeB

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« Reply #1 on: 15 June 2005, 10:33:33 »
Should be no big problem. The hardest part is probably creating a makefile/Jamfile for it.
The linux port should nearly work on windows (it's all SDL and OpenAl) except for 1 place where I had to use a glX function to create display lists of fonts (windows has similar function but that would need some extra #ifdefs in the code)
« Last Edit: 1 January 1970, 00:00:00 by MatzeB »

seltsamuel

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« Reply #2 on: 15 June 2005, 14:18:08 »
What do you think will this not be the right step into the future ?

This will solve many Problems having 2 different Versions  (patches, holding both up to date etc ...) the next positive is that GCC is availlable at no cost and on nearly every OS i can think of.

The only thing that would be a negative point is when the Performance would get Bad. MatzeB do you have any recent
Informations about Performance of the used libs under win ?

Would u Try that?
You seam to have the Best point of View to do it.
You know the Win version and the Linux Version and know both Compiler.

To the Font Problem do u have looked at the SDL lib wether they offer a similar function? Because then u have not to handle this nasty if ifelses in the source  :)

Seltsamuel
« Last Edit: 1 January 1970, 00:00:00 by seltsamuel »

martiño

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« Reply #3 on: 15 June 2005, 18:09:56 »
Quote
im wondering about if its possible to Compile with the free GCC under Windows ?


Yes it is, I did it before the merge with the linux port, but i didn't use any makefiles, just a dos batch file.
« Last Edit: 1 January 1970, 00:00:00 by martiño »

seltsamuel

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« Reply #4 on: 15 June 2005, 19:31:00 »
Hi martin-o; thats good to know

that will solve my first 2 Problems
1. I dont have VC++
2. I dont like MS tools  :roll:
For your comming Task of Multiplayer i searched many Frameworks for multiplayer/Network Support and came to the conclusion that this here seems to be the best because it has all features needed and many more.
Look here the Features are impressive and it is Free. (needs only Register)
http://www.rakkarsoft.com/


By the Way im doing at this Time a nice GUI for the Blender Converter
is it allowed to use the Glestsword (The Logo) in a little from me modified
Version as Background ? (will be right AND left beside the Buttons so i shrinked it copied it mirrored one and cut the text from the mirrored one in exchange of the Text from the unmirrored. Think this describes what i did  :) ).  


Seltsamuel
« Last Edit: 1 January 1970, 00:00:00 by seltsamuel »

martiño

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« Reply #5 on: 18 June 2005, 21:50:49 »
Quote
By the Way im doing at this Time a nice GUI for the Blender Converter
is it allowed to use the Glestsword (The Logo) in a little from me modified
Version as Background ? (will be right AND left beside the Buttons so i shrinked it copied it mirrored one and cut the text from the mirrored one in exchange of the Text from the unmirrored. Think this describes what i did Smile ).


The logo was made by Zanni and the license for Glest data is quite ambiguous, but I dont think that there is any problem with using Glest data for Glest related material.
« Last Edit: 1 January 1970, 00:00:00 by martiño »

seltsamuel

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« Reply #6 on: 18 June 2005, 22:17:47 »
Ok, because i know the Artwork license problem i asked for permission 8)

Seltsamuel
« Last Edit: 1 January 1970, 00:00:00 by seltsamuel »

josepzin

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« Reply #7 on: 19 June 2005, 07:32:23 »
Hi seltsamuel, if yoy want, i can send you the bitmap logo in PSD format, where each logo element is in a separated layer.

I am preparing a Fan Tools Kit, with material like this.
« Last Edit: 1 January 1970, 00:00:00 by josepzin »
::. RetroInvaders .::::. My web .::

seltsamuel

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« Reply #8 on: 19 June 2005, 07:56:43 »
nice, but its already finished

By the way your homepage looks cool  :)

Seltsamuel
« Last Edit: 1 January 1970, 00:00:00 by seltsamuel »

josepzin

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« Reply #9 on: 19 June 2005, 08:08:03 »
Ok, thanx :)
« Last Edit: 1 January 1970, 00:00:00 by josepzin »
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seltsamuel

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« Reply #10 on: 19 June 2005, 08:27:27 »
seems you an me are the only People that are REALLY often here at the Board  :)

are you able to send me 1 animated model in correct V4 Format to
seltsamuel  at yahoo.de ?
or upload it to the place the v4 swordman is ?
have to test my script.

Do you have experience with Blender ?


Thanx in advance

Seltsamuel
« Last Edit: 1 January 1970, 00:00:00 by seltsamuel »

josepzin

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« Reply #11 on: 19 June 2005, 10:51:05 »
Quote
are you able to send me 1 animated model in correct V4 Format to
seltsamuel at yahoo.de ?
or upload it to the place the v4 swordman is ?
have to test my script.
Ok.

Quote
Do you have experience with Blender ?
No.... :( i want to learn to use it, but now i have very low experience...
« Last Edit: 19 June 2016, 06:21:45 by filux »
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