Thanks! I thought there was such a topic, but couldn't find it. I'll slowly migrate the last few formulas to the wiki, mostly on XML/Skills
Haven't seen the wiki yet? You should. I revamped ALL of the XML pages. The new format is part of my radical new guide to the XMLs, which shows all three engine's code on the same page. I don't expect everyone to agree with it, but it will make it easier for modders to find what they are looking for and learn to mod while seeing all the potent the XMLs have. Every type of XML has an outline now, in this one standardized format. No longer are there long comments that require the user to scroll to read, which may be as obscure as the XML tag itself, but instead we have a header for each one (though a special template is used to prevent the table of contents from showing all these headers, which number as high as over 100 on the XML/Skills
pages). Pretty much every XML element on either engines that I know of is documented, though I recently discovered many GAE only stuff in Shibboleth I didn't know existed, and that will be added over time, and there could be equally undocumented MG stuff.
Expect to see a modeling tutorial soon, as well as revamped guides on Modifying Glest
. Reasoning to use the Wiki is to have one centralized source, as well, I know enough about LaTeX to create the math formulas, such as you see on the Skills
page (use the <math> tag).
So, I strongly advise to take a look at the pages linked from XMLs
, as they will soon be replacing the GAE and MG pages, which no longer have any extra information (I combed all of them with a fine tooth comb) besides what you added yesterday (I'll merge it later today, in about four or five hours). Maybe we should rename the enchantments page to something like a simpler "GAE/Enchantments" simply because the XML part will be depreciated in favor of a unified method (be sure to take a look before commenting). The upgrade XML page can be merged with GAE/Upgrades as well as XML/Upgrade. Cloak/XML will be merged with XML/Skills, XML/Commands, and GAE/Stealth. If we can't agree, this could all be reversed easily enough, but for the most part, it would make the layout of information more consistent and is geared at making things the easiest for the modder, using a plotted web of pages to eventually teach the user how to make a mod, and presenting both GAE and MG as options. Naturally, that's not complete yet, but it'll get there, so let's bear in mind the big picture.
Also, have you seen my documentation topic?