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Is there a way in the tile set XML to stop the automatic random rotation of a specific map object type in MG?
Can we also have an option to make resource objects randomly rotate? it bugs me sometimes.
As far as customization goes, GAE is all over it, but that's not really what MG is about.
Thats a good idea! I think I will add it in the tileset , specific for every model used like the tileset particles.So just a boolean saying rotate=false right?