Author Topic: Tile set object orientation  (Read 1569 times)

Mr War

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Tile set object orientation
« on: 20 June 2011, 07:29:56 »
Is there a way in the tile set XML to stop the automatic random rotation of a specific map object type in MG?

Psychedelic_hands

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Re: Tile set object orientation
« Reply #1 on: 20 June 2011, 11:24:31 »
Can we also have an option to make resource objects randomly rotate? it bugs me sometimes.

Omega

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Re: Tile set object orientation
« Reply #2 on: 20 June 2011, 15:36:20 »
Is there a way in the tile set XML to stop the automatic random rotation of a specific map object type in MG?
Is there a way? No. Can there be a way? Feature request.
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Zoythrus

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Re: Tile set object orientation
« Reply #3 on: 21 June 2011, 18:40:11 »
Can we also have an option to make resource objects randomly rotate? it bugs me sometimes.
i was just about to ask this, thank you, Hands!

Omega

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Re: Tile set object orientation
« Reply #4 on: 21 June 2011, 21:59:51 »
In retrospective, I should have been more specific: GAE Feature request.

After all:
As far as customization goes, GAE is all over it, but that's not really what MG is about.
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ultifd

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Re: Tile set object orientation
« Reply #5 on: 21 June 2011, 22:37:34 »
Thats a good idea! I think I will add it in the tileset , specific for every model used like the tileset particles.

So just a boolean saying rotate=false right?
Maybe you should try to decipher or think what MG is about. ;) Maybe it's just a mix of things...Not sure.

Mr War

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Re: Tile set object orientation
« Reply #6 on: 22 June 2011, 22:22:19 »
Titi incorporated this into the latest MG svn :D

 

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