I'd like to put this request forward for consideration. Related thread
https://forum.megaglest.org/index.php?topic=7294.0Map objects like trees are automatically rotated. This makes sense and works well on glest, particularly as maps are generally rural. However as we explore scifi settings, using maps to represent man made structures like townscapes or space bases, there are times when it'd actually look better if certain items were aligned to the grid. This would make wall-like structures and houses lining streets look better.
So if it's not too difficult or counterproductive, I'd like to request that the Modder can override the rotation in the XML for specified object types.
If possible maybe even set permissible rotation increments in degrees or radians whatever? Ie 1 allows 360 degrees of increments, 90 allows 4 increments and 360 only allows 1 so always faces same way. But however it's done, what I'm wishing for amounts to some degree of configuration of the rotation component in the tile set XML.