Added to the wiki.
XML/SkillsMG/Attack-boostHowever, you failed to answer my questions so it may not be as fully fleshed out as possible. Feel free to expand the pages. As well, I have no clue how multiple boosts stack if allow-multiple-boosts is true. Do they multiply, or do they
add like GAE? I don't even know how multiple boosts work if allow-multiple-boosts is false. Do they reject the new boost, or does the new boost overwrite the old?
I added multiple animations, animation cycling maximum, and animations based on HP, but I couldn't figure out what these damage particles are!
<damage-particles value="true">
<particle-file path="fire_particles1.xml" minHp="4000" maxHp="5000"/>
<particle-file path="fire_particles2.xml" minHp="1000" maxHp="3999"/>
<particle-file path="fire_particles3.xml" minHp="1" maxHp="999"/>
</damage-particles>
The post only says the syntax, it doesn't explain what they are, what they do, or even what XML they belong in! Are these part of particle splashes? Unit particle systems? Can you post an example, please?