Hmm, I thought this scenario has an interesting simple story, but now I'm not so sure.
Haha i dont loose if i have lost all my buildings.
Yes because now your mission is: "defeat the enemy before time is up"
If even you lost all your buildings and you still have warriors, then you of course still have chance complete your mission successfully
.
If mission will be: "defeat and survive" then you are right.
That was your intention?
If yes, then I think maybe some messages need changes.
I know you can do it like you but then you have to kill all units of the enemy. And thats really annoying if you have only a limited time.I want that you only have to kill the buildings. Like this the scenario is harder. For example a enemy cow hides in the trees and you dont find the cow, then you loose.
Hmm. If you only destroy the buildings, the enemy will not be able to summon the gods?
In my opinion units pray for gods arrival so they are more important. I'm wrong?
(again - If yes, then I think maybe some messages need changes.)
By the way. I always killed everything when I had won.
In this scenario I like send all warriors unattended to attack ("a" key) and then manually catch only "escapers".
And what is the timer_event3 for? why does the game need to wait 3 seconds?
This timer performs the function like: "soft end"
.
When the end occurs immediately at the precise moment when some unit dying (animation is still going, etc.) that it looks worse.
In default victory conditions is here more time than 3
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and I am not sure but i think timer_event1 is the same as timer_event2
These clocks complement each other. Both are needed
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Give me feedback for these ambiguities, then I improve all better.