Author Topic: Iroquois Faction  (Read 21603 times)

ElimiNator

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Iroquois Faction
« on: 6 July 2011, 02:15:24 »
New Creek faction:
I changed Indians from the megapack adding/changing some of them. I made lots of new models so tell me what you think.

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Screen shot:
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[img]http://a4.sphotos.ak.fbcdn.net/hphotos-ak-snc6/264074_2134385129473_1541414237_2216040_4596241_n.jpg[/img]
« Last Edit: 27 September 2016, 20:25:27 by filux »
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ultifd

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Re: New! Creek (indain) Faction.
« Reply #1 on: 6 July 2011, 02:37:03 »
Nice new and retextured models! Perhaps we could rename the other Indian faction to a tribe name, and then package it with this. I don't have time to try it out now, but I think some of the models still need some work though.
For example, viewing from the G3D viewer, the bottom design of the tent looks blurry. And for all the Squaw (Maybe you might want to rename it, I guess it's as controversial as "Indian or Native American"...) you might want to re-model it a bit...)
I'll try testing tomorrow...yay, something new.

Hagekura

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Re: New! Creek (indain) Faction.
« Reply #2 on: 6 July 2011, 03:35:13 »
Hi it's always good to see new factions. :)

New models looks good. I like cornfield and longhouse(looks a bit simple though, could do better), chieftain.

I found the "burns out" campfire is interesting.

I wonder the tomahawk thrower and the thomahawk indian, are they really need to be separate units? I think it would be good to have them join together and give him both melee attack and throwing tomahawk skill.

Why does it have two maintainpees buildings in it? one is "maintainpee" and another one is "maintainpee_".
I can see no difference between these two buildings except for their names.

Shaman can't heal spearman.

How can I access to cheiftain?
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Zoythrus

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Re: New! Creek (indain) Faction.
« Reply #3 on: 6 July 2011, 03:53:07 »
here's my question for you: what are the main gameplay differences between the Creeks and the normal Indians (which somewhat resemble the Sioux)?  are their only differences cosmetic? where's the fun in that?

second, if you were really trying to replicate the style of the Muskogee (Creek) peoples, then you would know that they didnt have teepees or longhouses. the best pic i can find is this one: http://en.wikipedia.org/wiki/File:Chromesun_kincaid_site_01.jpg

now, looking at the pic of the mod that you gave, they seem to resemble the Iroquois, but even then the Iroquois werent known to use teepees (only the Native Americans who lived on the plains used those - such as the Sioux). if you were going for the Iroquois look, then remove the teepees and go with longhouses.

you're getting there!
-Zoy

ElimiNator

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Re: New! Creek (indain) Faction.
« Reply #4 on: 6 July 2011, 04:45:27 »
How can I access to cheiftain?
Upgrade bravery from the long house, the produce him from the war tent.
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ultifd

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Re: New! Creek (indain) Faction.
« Reply #5 on: 6 July 2011, 05:39:39 »
Woah, where did you get your knowledge of all these tribes? I think I learned about the Native Americans when I was like...5th Grade? Can't remember, obviously.

Omega

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Re: New! Creek (indain) Faction.
« Reply #6 on: 6 July 2011, 05:41:53 »
if you were really trying to replicate the style of the Muskogee (Creek) peoples, then you would know that they didnt have teepees or longhouses
This is an issue. Yours seem to more resemble the Cree, one of North America's largest aboriginal groups, and the largest in Canada, as I'm sure you already know. Calling them simply something like the "Cree" would be best, as terms like "Indian" are rather controversial and incorrect.

here's my question for you: what are the main gameplay differences between the Creeks and the normal Indians (which somewhat resemble the Sioux)?  are their only differences cosmetic? where's the fun in that?
I gotta be blunt, if you're going to make a faction of the same kind as an existing faction, you're going to need higher quality. You need something to set it apart really, otherwise, it's just an inferior clone.

Did you perform any research on which ever aboriginal group you mean to be referring to here?
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Hagekura

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Re: New! Creek (indain) Faction.
« Reply #7 on: 6 July 2011, 07:19:40 »
How can I access to cheiftain?
Upgrade bravery from the long house, the produce him from the war tent.
Ah hah, I passed over the war tent, thx.

I think Bison is too strong.

and what Chieftain's fire shield skill does? Looking for xml, seems It's a some kind of emanations skill, does Megaglest also support emanations effect now?
(sry now i get it. https://forum.megaglest.org/index.php?topic=7315.0 )

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[URL=http://imageshack.us/photo/my-images/801/squaw.jpg/][IMG]http://img801.imageshack.us/img801/3085/squaw.jpg[/img][/URL]and Nice boobs! :o

« Last Edit: 27 September 2016, 20:25:50 by filux »
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ultifd

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Re: New! Creek (indain) Faction.
« Reply #8 on: 6 July 2011, 07:31:44 »
...Anyways, yeah. Slim down please. I think their overall body is a bit slim though...  :angel: tummy?

titi

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Re: New! Creek (indain) Faction.
« Reply #9 on: 6 July 2011, 08:57:33 »
I did not test the latest version of it, but just a suggestion for the field, maybe you can make the plants grow with the new effect where the build anim progress is bound to the current HP ? Would be a nice demo for this too ;D:

https://forum.megaglest.org/index.php?topic=7360.0

Hm, the creeks have beehives too? Anyone has another cool idea ? What about  small totems sending out transparent ( and maybe animated? ) ghosts of the forefathers? This will show willvarfars feature with animated projectiles too :D
Talking about animated projectiles, how about a rotating axe for the axethrower?
« Last Edit: 6 July 2011, 09:08:09 by titi »
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ElimiNator

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Re: New! Creek (indain) Faction.
« Reply #10 on: 6 July 2011, 15:45:18 »
OK, fool around with the animated projectiles.
I think Bison is too strong.

and what Chieftain's fire shield skill does? Looking for xml, seems It's a some kind of emanations skill, does Megaglest also support emanations effect now?
(sry now i get it. https://forum.megaglest.org/index.php?topic=7315.0 )


Hmm, I look into that.

And yup more and more stuff that GAE has is being implemented.  :)

Actually, I made this faction quite a wile ago. I just only uploaded. I don't think Ill be doing to many changes.
« Last Edit: 6 July 2011, 16:04:40 by ElimiNator »
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Zoythrus

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Re: New! Creek (indain) Faction.
« Reply #11 on: 6 July 2011, 16:36:25 »
Actually, I made this faction quite a wile ago. I just only uploaded. I don't think Ill be doing to many changes.
No offense, but that's the way it always goes with you - you make something of relatively low quality, distribute it, then give up on it. personally, i think you should actually make something good out of this faction, something different from the other Native American faction (which i think should be updated).
you and your family have skill, Elim, but you guys never seem to fully capitalize on it

Hagekura

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Re: New! Creek (indain) Faction.
« Reply #12 on: 6 July 2011, 18:24:18 »
Actually, I made this faction quite a wile ago. I just only uploaded. I don't think Ill be doing to many changes.
Somewhat disappointed. :(
I'm a bit with omega and zoy, I'd like to see you guys make a faction with strong research and efforts.
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ultifd

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Re: New! Creek (indain) Faction.
« Reply #13 on: 6 July 2011, 18:52:13 »
you and your family have skill, Elim, but you guys never seem to fully capitalize on it
Hmm...Dinosaurs was pretty good. MG is pretty good. :P

ElimiNator

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Re: New! Creek (indain) Faction.
« Reply #14 on: 6 July 2011, 21:40:07 »
Maybe you can make the plants grow with the new effect where the build
This I will do.

Hm, the creeks have beehives too? Anyone has another cool idea?
Yah, any defences that Indians used.

Hmm, what type of Indians fit this pack the most? Ill change the few things that are different.
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titi

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Re: New! Creek (indain) Faction.
« Reply #15 on: 7 July 2011, 23:46:16 »
I just wanted to send out a warning about the <anim-hp-bound> tag, its renamed now see:
https://forum.megaglest.org/index.php?topic=7360.msg75254#msg75254
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ElimiNator

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Re: New! Creek (indain) Faction.
« Reply #16 on: 8 July 2011, 04:36:52 »
Thanks, good thing I didn't upload the version of creeks with <anim-hp-bound>.
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Zoythrus

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Re: New! Creek (indain) Faction.
« Reply #17 on: 8 July 2011, 19:58:28 »
Hm, the creeks have beehives too? Anyone has another cool idea?
Yah, any defences that Indians used.
why not do it like this: give these Indians a defense tower (not a retex of the Tech one), and leave the original Indians with the beehive. but here's the balance, the tower has greater attack power, while the beehive has greater range.

since this faction already has a longhouse, you may want to make them the Iroquois, since it fits them best. that means they'll need throwing tomahawk guys and spearmen.

here's an idea, packing all of the native american factions together (Original Indians, these guys, and the new Aztecs)

ElimiNator

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Re: New! Creek (indain) Faction.
« Reply #18 on: 8 July 2011, 20:47:17 »
Did Iroquois have tepees?
I already have throwing tomahawk guys and spearmen.
And if I had a defence tower, what would it look like?
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Zoythrus

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Re: New! Creek (indain) Faction.
« Reply #19 on: 8 July 2011, 20:57:05 »
Did Iroquois have tepees?
I already have throwing tomahawk guys and spearmen.
And if I had a defence tower, what would it look like?

no, they had longhouses, look at pics of the Iroquois from AoE3 for ideas (and [wiki]longhouse[/wiki] at wikipedia)

i forgot that they did, but you may need to give them a more Iroquois appearance, right now the original Indians look like the Sioux, so the original texes/models wont do.

idk...im not the expert on Native American architecture! maybe a lookout post of some sort
« Last Edit: 8 July 2011, 21:08:38 by Zoythrus »

ElimiNator

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Re: New! Creek (indain) Faction.
« Reply #20 on: 9 July 2011, 03:34:13 »
Why don't I call them Sioux?
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Zoythrus

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Re: New! Creek (indain) Faction.
« Reply #21 on: 9 July 2011, 15:31:26 »
Why don't I call them Sioux?

because the Original, Megapack Indian faction more resembles the Sioux than your new guys. if you were going to make them the Sioux, you would need to give them more cavalry options, because the Sioux were very reliant on horses.

ElimiNator

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Re: New! Creek (indain) Faction.
« Reply #22 on: 9 July 2011, 16:01:04 »
How about a archer on a horse?

I wanted these guys to be Prairie Indians.
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Zoythrus

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Re: New! Creek (indain) Faction.
« Reply #23 on: 9 July 2011, 17:01:17 »
How about a archer on a horse?

I wanted these guys to be Prairie Indians.

yeah, that'd work. well, when you say "these guys," do you mean the MegaPack guys or the "reason you started this thread" guys? my opinion is that you give the cavalry archer to the MegaPack guys

ElimiNator

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Re: New! Creek (indain) Faction.
« Reply #24 on: 9 July 2011, 17:23:59 »
By these guys I mean this topic (Creeks...)
Should I call them Prairie Indians?
And I can't change MegaPack, you will have to talk to Titi.
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