To get an idea of how various platforms perform I've gathered some stats on two computers at different resolutions. I'd appreciate if more people could provide similar tables of test results...
TEST 1
CPU: Intel Core 2 Quad Q9400 (4 x 2.66 GHz)
RAM free: 6.0 GB
GPU: ATI Radeon X1650 XT (RV560)
Resolution: 800x600 pixel
OS: Ubuntu 11.04 with Linux 2.6.38-10-generic (x86_64)
Driver: 'radeon' (Free Software driver)
OGL vendor: X.Org R300 Project
OGL renderer: Gallium 0.4 on ATI RV560
OGL version: 2.1 Mesa 7.10.2
(a) Main menu after end of animation
VERSION FS WIN
3.5.2 75 60
r2432+LFS 75 60
r2432 75 60
r2455 75 60
r2455+TRP 75 60
(b) Menu 'options' after end of animation
VERSION FS WIN
3.5.2 38 30
r2432+LFS 38 30
r2432 75 60
r2455 75 60
r2455+TRP 75 60
(c) Single player game without bots, human at slot 0, faction 'Egypt', map 'Conflict', tileset 'Desert2', fog of war off, initial camera focus + angle, no camera / unit movements
VERSION FS WIN
3.5.2 38 30
r2432+LFS 38 30
r2432 38 30
r2455 38 30
r2455+TRP 39 45
TEST 2
CPU: Intel Core 2 Quad Q9400 (4 x 2.66 GHz)
RAM free: 6.0 GB
GPU: ATI Radeon X1650 XT (RV560)
Resolution: 1680x1050 pixel
OS: Ubuntu 11.04 with Linux 2.6.38-10-generic (x86_64)
Driver: 'radeon' (Free Software driver)
OGL vendor: X.Org R300 Project
OGL renderer: Gallium 0.4 on ATI RV560
OGL version: 2.1 Mesa 7.10.2
(a) Main menu after end of animation
VERSION FS WIN
3.5.2 60
r2432 60
r2455 60
r2455+TRP 60
(b) Menu 'options' after end of animation
VERSION FS WIN
3.5.2 30
r2432 60
r2455 60
r2455+TRP 60
(c) Single player game without bots, human at slot 0, faction 'Egypt', map 'Conflict', tileset 'Desert2', fog of war off, initial camera focus + angle, no camera / unit movements
VERSION FS WIN
3.5.2 30
r2432 30
r2455 30
r2455+TRP 45
TEST 3
CPU: Intel Core 2 Duo U7300 (2 x 1.30 GHz low voltage)
RAM free: 3.3 GB
GPU: Intel GMA X4500MHD [8086:2a42]
Resolution: 800x600 pixel
OS: Ubuntu 11.04 with Linux 2.6.38-10-generic (x86_64)
Driver: 'i915' (Free Software driver)
OGL vendor: Tungsten Graphics, Inc.
OGL renderer: Mesa DRI Mobile Intel® GM45 Express Chipset GEM 20100330 DEVELOPMENT
OGL version: 2.1 Mesa 7.10.2
(a) Main menu after end of animation
VERSION FS WIN
r2455 LFS 54 54
r2455 30 30
r2455+TRP 30 30
(b) Menu 'options' after end of animation
VERSION FS WIN
r2455 LFS 45 45
r2455 30 30
r2455+TRP 30 30
(c) Single player game without bots, human at slot 0, faction 'Egypt', map 'Conflict', tileset 'Desert2', fog of war off, initial camera focus + angle, no camera / unit movements
VERSION FS WIN
r2455 LFS 32 32
r2455 31 31
r2455+TRP 31 31
TEST 4
CPU: Intel Core 2 Duo U7300 (2 x 1.30 GHz low voltage)
RAM free: 3.3 GB
GPU: Intel GMA X4500MHD [8086:2a42]
Resolution: 1366x768 pixel
OS: Ubuntu 11.04 with Linux 2.6.38-10-generic (x86_64)
Driver: 'i915' (Free Software driver)
OGL vendor: Tungsten Graphics, Inc.
OGL renderer: Mesa DRI Mobile Intel® GM45 Express Chipset GEM 20100330 DEVELOPMENT
OGL version: 2.1 Mesa 7.10.2
(a) Main menu after end of animation
VERSION FS WIN
r2455 30
r2455+TRP 30
(b) Menu 'options' after end of animation
VERSION FS WIN
r2455 30
r2455+TRP 30
(c) Single player game without bots, human at slot 0, faction 'Egypt', map 'Conflict', tileset 'Desert2', fog of war off, initial camera focus + angle, no camera / unit movements
VERSION FS WIN
r2455 21 21
r2455+TRP 26 26
--
FS: full screen mode
WIN: windowed mode
LFS: legacy font system, https://forum.megaglest.org/index.php?topic=7326.msg74854#msg74854
TRP: Will's terrain rendering patch, https://forum.megaglest.org/index.php?topic=7364.0