Author Topic: webgl  (Read 2227 times)

Ayrin Greenflag

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webgl
« on: 14 July 2011, 08:50:35 »
Hello everyone... i missed for long time... how's everyone doing?
Well my question is a bit tecnical, does everyone know anything about webgl and 3d graphic into browsers? It seems that is supported by chrome and firefox 4 but i've tryed it without success, maybe i'm at fault somewhere but i would like to try it and i will not give up so easly.... someone can help with some hint?
thx a lot....

Ayrin Greenflag
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tomreyn

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Re: webgl
« Reply #1 on: 20 July 2011, 17:57:48 »
Hi and welcome, Ayrin. Your question is not exactly precise, so I doubt you'll get a reply. Basically all you're saying is that you "tried [WebGL] without success" and that you are looking for someone who "knows anything about" it. That's a bit like asking for someone to explain to you how the world works.

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Ayrin Greenflag

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Re: webgl
« Reply #2 on: 27 January 2013, 08:23:40 »
Sorry, my question was not clear at all, i tryed to use diferent kinds of format models on webgl, and noone wanted to import the meshes, so i'm starting to try use blender, but is a bit hard to do, now i've found in the web that obj format want in the same directory of file obj and mtl also the texture file (don't now if jpg or other format) is that correct? But seems that obj don't include animation is that also correct? So the only format that include animation seems to be collada. But collada models exported by 3dsmax don't work properly. So in the end i have to use blender for export collada models ... and i'm not able to do it :D
Seems i'm in a stall position.  :'(
Any clue?
I know i make troublesome and complicated questions  ;D

will

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Re: webgl
« Reply #3 on: 28 January 2013, 10:16:20 »
I have never used it nor know how it works, but three.js is the standard go-to library for loading models and drawing things in webgl.