Author Topic: [lacks info] font issue with svn 2478  (Read 896 times)

MuwuM

  • Ornithopter
  • *****
  • Posts: 426
  • No Game without Move(ment)
    • View Profile
    • MuwuM - Lexicons
[lacks info] font issue with svn 2478
« on: 16 July 2011, 23:54:52 »
another bug with display of fonts



Screen resolution: 1600x900px
Language: German (deutsch.lng)
Font: FreeSans.ttf (because german special chars, but same with other fonts)
« Last Edit: 13 July 2012, 17:03:05 by tomreyn »

tomreyn

  • Local Moderator
  • Airship
  • ********
  • Posts: 2,764
    • View Profile
    • MegaGlest - the free and open source cross platform 3D real-time strategy game
Re: font issue with svn 2478
« Reply #1 on: 17 July 2011, 22:03:17 »
What exactly is the problem you wanted to point out here?

I can see that:
* the position of the player name in the player list is off
* the font used there is quite wide (possibly stretched)
* the following translation key (deutsch.lng) is too long with these screen dimensions: "Nach Spielende Karte aufdecken"
atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
notebook: HP envy13d020ng
internet access: VDSL2+

· · · How YOU can contribute to MG · Latest development snapshot · How to build yourself · Megapack techtree · Currently hosted MG games · · ·

MuwuM

  • Ornithopter
  • *****
  • Posts: 426
  • No Game without Move(ment)
    • View Profile
    • MuwuM - Lexicons
Re: font issue with svn 2478
« Reply #2 on: 17 July 2011, 22:17:49 »
basicly that fonts are not correct on (very) High resolution

softcoder

  • MegaGlest Team
  • Battle Machine
  • ********
  • Posts: 2,239
    • View Profile
Re: font issue with svn 2478
« Reply #3 on: 8 September 2011, 18:39:09 »
I tried this with the same res using:

Code: [Select]
./megaglest --use-language=deutsch --resolution=1600x900
And the text seemed aligned ok to me.

tomreyn

  • Local Moderator
  • Airship
  • ********
  • Posts: 2,764
    • View Profile
    • MegaGlest - the free and open source cross platform 3D real-time strategy game
Re: font issue with svn 2478
« Reply #4 on: 8 September 2011, 19:33:56 »
Maybe you had increased the font size there? Can you try ahgain with a recent development build and default configuration?
atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
notebook: HP envy13d020ng
internet access: VDSL2+

· · · How YOU can contribute to MG · Latest development snapshot · How to build yourself · Megapack techtree · Currently hosted MG games · · ·