The whole thing is though, only advanced modders and programmers really need the SVN. The regular "end user" doesn't need a buggy, untested program, they need a stabler release or at least an official beta, which are at the discretion of the MG team (Softcoder mentioned releasing an alpha soon). For those who really do need the SVN, it changes far too much to be useful to rely on people to upload it (by the time it's downloaded, it's likely been changed at least once).
I was once in Mr War's place here, I was far too intimidated by the number of things that had to be downloaded to wish to build it myself. However, I eventually decided in some free time to take a closer look at the window's compiling guide (for GAE, I've never compiled MG before, but hear it may even be easier), and was actually surprised by how simple it was. The page mentioned before gives simple step by step directions, and there isn't that many (you'll spend most of your time waiting as it downloads and later compiles, and those with slow internet like mine will spend more time on the former, even). I didn't even have experience on how to do that, it was my first time download a large project and building it, with most of my previous work being with dynamic languages, and when trying to learn c++, it was pretty simple, no downloading or external libraries or anything. Never even used cmake before.
The bottom line is, very few people truly need the SVN version, and those that do are more than capable of compiling it themself, they just have to take a look at the wonderfully written guide, I'm sure they'll find it quite easy to do. If you can figure out how to use Blender, compiling MG/GAE is as easy as pie!