What engine will this be for? GAE or MegaGlest?
Both, I will only be using VG tags
Sounds good to me. Maybe when you're done, I will expand a GAE fork, with extra features like unit particle systems (technically, you could have this yourself if you only use the particle options both engines support [
Wiki].), custom leveling, guard, patrol, faction loading screens (you can also add this yourself. Even though MG and GAE sadly do not use the same method, they are backwards compatible, since the extra image in MG will be ignored by GAE, while the extra XML tag in GAE will be ignored by MG.), etc.
Sounds good!
Estimated Release: 2012?
At the rate Wciow is going at, it wouldn't surprise me if he gets this done by late 2011!