Author Topic: FPS drop quickly, very suddenly!  (Read 1050 times)

james876

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FPS drop quickly, very suddenly!
« on: 2 August 2011, 01:43:36 »
I tested the svn-2493 found that the problem has been some improvement, but in the fierce battle, the memory leak still exists. Fps suddenly drop from 60 to 12fps, thank you!
 BTW: I had a single game using two ultra cpu and two mega cpu.
 I and one of the mega cpu is allied.

Omega

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Re: FPS drop quickly, very suddenly!
« Reply #1 on: 2 August 2011, 18:30:29 »
That's pretty generic. Logs, etc? As well, are you sure it's not just from the fierce battle (sure there's been improvements, but the game still gets far slower when there's lots of particles and units on the screen)?
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james876

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Re: FPS drop quickly, very suddenly!
« Reply #2 on: 4 August 2011, 01:02:41 »
This does not need logs, logs can not prove anything, it is meaningless!
 Yes, when the fighting was fierce fighting until the end of time, will be the case. Improved? This has not been significantly improved when the fierce fighting going on, a large number of particles in the release, fps will drop very quickly, thank you!

titi

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Re: FPS drop quickly, very suddenly!
« Reply #3 on: 16 August 2011, 16:02:07 »
Hm, there still must be a problem with blocked units ....
At least this was what always caused these bad slowdowns in the end of the game :( .

I was on vacation the last weeks and have to do a lot other things now, but I will look at it when I find the time.
Maybe you can create a scenario where you can show this slowdown? Its much more easy to find bugs like these when you have something like this ....
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james876

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Re: FPS drop quickly, very suddenly!
« Reply #4 on: 17 August 2011, 03:31:02 »
yes, if you try to test, you will get the same result with me.  When the effect of a large number of particles released in the game (in multiplayer combat fighting, many troops in combat.)
 This does not need to explain what the log file.
thank you.

Omega

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Re: FPS drop quickly, very suddenly!
« Reply #5 on: 18 August 2011, 03:17:39 »
I hate to say it, but this sounds like traditional lag. Your computer's simply not powerful enough to handle so many units doing so much at one time. Particles are rather CPU and GPU intensive, as is pathfinding and rendering all these units. Don't like it? Turn down the graphical settings or buy a better computer.
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