Well, the AI's use the four corners as a search pattern, and not being able to reach them properly could cause some problems unless the game can expect this.
Interesting. Perhaps I'll try blocking myself in the middle of the map and put the opposing factions on the outside (with free access to all corners).
The other thing I noticed a couple times when I tried having an
allied CPU faction on my side of the tree wall:
The allies would form a "human shield" between my base and the tree wall. In this way the friendlies would block my peasants/workers from cutting the right trees, or from returning after they cut the trees. So I had to kill some of the friendlies just to allow my guys to cut the trees. But each time I got one friendly out of the way, another one would come stand in the same place... so I had to quit that game too.
Should perhaps be changed to "wait" when it cannot find a path repetitively.
Yes, or at least refrain from trying again until the number of trees/resource squares decreases?
Incidentally is there some easier way to delay the onset of battle, roughly until all factions have unlocked "good" units?
I was hoping to test how much better the AI units would perform if they all attack at the same time rather than sending a few guys on suicide missions every other minute.
Edit by Omega: Merged double post. For posts within 12 hours of eachother without a reply inbetween, please edit the previous post.