Author Topic: rotating buildings  (Read 714 times)

roflcopter

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rotating buildings
« on: 11 August 2011, 09:32:03 »
Is there any way to rotate a building after it is built (or at least after your peasants have begun constructing it but before it is finished)? I'm guessing the answer is no, but perhaps such a feature should be added.

I realize there are very few buildings units for which the orientation makes any non-cosmetic difference, but I've found if I do have a problem due to incorrect placement my only recourse is to destroy it and begin a new one.

For example, I started playing as the dwarf faction... :|

tomreyn

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Re: rotating buildings
« Reply #1 on: 11 August 2011, 10:44:54 »
You're right, there's no such thing. Have you ever seen anyone rotating a half-built building in real life?  ;)

Properly placing (and rotating before you place them) buildings is really just a matter of practice and sufficient space on the map, I think.
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