Hi as I did some testing with 3.5.3 alpha I noticed that units regen ep twice as fast as they should. Meaning if ep regeneration is 1 the unit gains 2 ep per tick if regen is set to 2 it gains 4 per tick. This may have been repaired in svn but reporting just in cacard
This may not be useful info but in case:
Runing windows 7 with I 7 core, 8 gigs ram, and nvidia geforce card.