Author Topic: [fixed] bug: ep regen double amount specified in 3.5.3 alpha1  (Read 688 times)

Ishmaru

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Hi as I did some testing with 3.5.3 alpha I noticed that units regen ep twice as fast as they should. Meaning if ep regeneration is 1 the unit gains 2 ep per tick if regen is set to 2 it gains 4 per tick. This may have been repaired in svn but reporting just in cacard

This may not be useful info but in case:
Runing windows 7 with I 7 core, 8 gigs ram, and nvidia geforce card.
« Last Edit: 12 October 2011, 03:15:40 by softcoder »
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softcoder

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Re: bug: ep regen double amount specified in 3.5.3 alpha1
« Reply #1 on: 29 August 2011, 23:19:41 »
Please post the XML used so i can verify if this is fixed or not. It is always a good idea to post XML when dealing with new features that are triggered via XML values. Thanks

 

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