I just came back to Glest after a few years, and was thrilled to see the progress you have made!
However, I have 2 questions about the engine. First of all, did you remove the windowed option for GAE? Either I'm blind, or it's gone.
Windowed mode is great for testing purposes, AND ati users can't take screenshots in fullscreen games, so I would very much like to go into windowed mode.
Also, I noticed you have shader support now, but I find very little information about this. Iadded _specular at the end of my specular's name, but nothing happened. I even added it manually using g3d hack, but nothing seems to happen. How functional are the shaders right now? Also, I could see in someone's screenshot that even if it does work, the effects are very subtle. What would be the easiest way to crank it up a bit, are the shaders in GLSL or in some homebrew language?
I'd appreciate if someone could help me out with those questions.
As a reward, you can see my rubber ducks floating around; http://i56.tinypic.com/jfkuhi.jpg