Author Topic: Music and sound creation  (Read 856 times)

felipeludo2011

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Music and sound creation
« on: 31 August 2011, 01:25:16 »
I like make musics and sounds, but I dont know what I have to do if I make musics and sounds for the game.
Format, size, name ...

(Sorry for bad english) :)

wciow

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Re: Music and sound creation
« Reply #1 on: 31 August 2011, 05:35:46 »
All of the original Glest sound files were made in .ogg or .wav. Usually .wav for small unit sounds and .ogg for longer music tracks.

 I don't know much about how Glest handles sounds so maybe someone else can tell you the specifics.   :look:
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Omega

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Re: Music and sound creation
« Reply #2 on: 31 August 2011, 06:03:43 »
It's pretty open, really. Only .ogg and .wav are supported of course (other formats are unlikely, since ogg is pretty much the best free choice; note that mp3 is not free). Between them, ogg is pretty much inferior to wav, since it gives better filesize. Some would argue that wav has potential for high quality, but to achieve this high quality creates not only a very large file, but Glest can have issues when the sound files are too large. Best to keep things minimalized.

As for naming conventions, it's generally best to ensure that all file names contain only lowercase ASCII characters and no spaces (use underscores and dashes instead). Linux is case sensitive, while windows is not, thus the need to be all lowercase, to prevent potential bad links.
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