For the Deathmatch:
1. idea:
works like a normal game but at the end (which is like the normal too) the team with the most kills win
2.idea
the first team which gets playercount*100 kills won. if the game ends before a team get the kills idea 1 is used
The mode i don't know a name for:
There is a statue in the middle of the map ( this mode needs new maps or you can set a startpoint of a player as statue ).
If your team touch the statue a timer starts. It stops if the other team touch the statue then the timer of the other team starts.
If your team touch the statue again the timer goes on.The first team which gets maybe 120 seconds has won.
i nearly recreated this mode a in a scenario but i needed too create a new faction for that
The cpu have to attack the statue instead of attacking the enemy
This mode is from
tribaltrouble2
maybe these ideas are the baddest ever but i have to post them