Author Topic: Deathmatch and and a mode i don't know a name for  (Read 785 times)

titi_son

  • Draco Rider
  • *****
  • Posts: 283
  • titi_son
    • View Profile
Deathmatch and and a mode i don't know a name for
« on: 9 September 2011, 14:58:32 »
For the Deathmatch:
1. idea:
works like a normal game but at the end (which is like the normal too) the team with the most kills win
2.idea
the first team which gets playercount*100 kills won. if the game ends before a team get the kills idea 1 is used

The mode i don't know a name for:
There is a statue in the middle of the map ( this mode needs new maps or you can set a startpoint of a player as statue ).
If your team touch the statue a timer starts. It stops if the other team touch the statue then the timer of the other team starts.
If your team touch the statue again the timer goes on.The first team which gets maybe 120 seconds has won.

i nearly recreated this mode a in a scenario but i needed too create a new faction for that
The cpu have to attack the statue instead of attacking the enemy

This mode is from tribaltrouble2

maybe these ideas are the baddest ever but i have to post them  :P
My first Tilseset: SPRING :) (included in Megaglest )

Secret Hint: To play online join the IRC #megaglest-lobby on freenode which is the lobby chat ingame. So you can chat with or wait for people in the lobby without running megaglest all the time.

tomreyn

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 2,764
    • View Profile
    • MegaGlest - the free and open source cross platform 3D real-time strategy game
Re: Deathmatch and and a mode i don't know a name for
« Reply #1 on: 15 September 2011, 11:33:20 »
All of these describe a very different game than MegaGlest is, but it could work for a total conversion. I guess you would want to change pretty much everything but the engine for this. And the engine would need to be extended to cover some of these game modes. But, as of yet, it's not clear how exactly, or whether you or anyone would actually make use of this to craft a total conversion.

I think you're mostly drafting new game modes here (which might suitable in the 'mods' forum), but unless you have a specific use case this hardly makes up a specific feature request in my opinion. I do like your phantastic and utopistic approach though.  :)
atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
notebook: HP envy13d020ng
internet access: VDSL2+

· · · How YOU can contribute to MG · Latest development snapshot · How to build yourself · Megapack techtree · Currently hosted MG games · · ·

titi_son

  • Draco Rider
  • *****
  • Posts: 283
  • titi_son
    • View Profile
Re: Deathmatch and and a mode i don't know a name for
« Reply #2 on: 15 September 2011, 18:48:43 »
do you really have to change much?
I mean you mainly just change that the winner is the one, with most deaths.
I like the second mode from tribaltrouble but i know its a bit harder to make.

i just post ideas  :P
My first Tilseset: SPRING :) (included in Megaglest )

Secret Hint: To play online join the IRC #megaglest-lobby on freenode which is the lobby chat ingame. So you can chat with or wait for people in the lobby without running megaglest all the time.

felipeludo2011

  • Guest
Re: Deathmatch and and a mode i don't know a name for
« Reply #3 on: 19 September 2011, 06:11:37 »
Good ideas, PT.
I will try to make scenarios with your ideas, but a new game mode is a little bit harder...    ;D