I've no idea if it's related to debug or not, but here goes:
Crash
Version: Advanced Engine git-master (A62E449) 0.3-826-ga62e449
Built: Sun Aug 14 21:38:52 EDT 2011
Time: Sat Sep 17 01:30:59 2011
Description: SIGABRT:
Address: 0x5bd1
Backtrace:
/home/john/Dropbox/scripts/glestadv(_ZN6Shared8Platform24PlatformExceptionHandler7handlerEiP7siginfoPv+0x11a) [0x837f96a]
[0xda540c]
[0xda5416]
/lib/i386-linux-gnu/libc.so.6(gsignal+0x51) [0x58ee71]
/lib/i386-linux-gnu/libc.so.6(abort+0x17e) [0x59234e]
/lib/i386-linux-gnu/libc.so.6(__assert_fail+0xf8) [0x587888]
/home/john/Dropbox/scripts/glestadv() [0x83829c1]
/home/john/Dropbox/scripts/glestadv(_ZN6Shared5Sound6OpenAL17SoundPlayerOpenAL4playEPNS0_8StrSoundEx+0x3b) [0x83834bb]
/home/john/Dropbox/scripts/glestadv(_ZN5Glest5Sound13SoundRenderer11playAmbientEPN6Shared5Sound8StrSoundE+0x34) [0x82d22b4]
/home/john/Dropbox/scripts/glestadv(_ZN5Glest3Sim8TimeFlow6updateEv+0x11b) [0x8342b8b]
/home/john/Dropbox/scripts/glestadv(_ZN5Glest3Sim5World12processFrameEv+0x5a) [0x833634a]
/home/john/Dropbox/scripts/glestadv(_ZN5Glest3Sim19SimulationInterface11updateWorldEv+0x89) [0x8326da9]
/home/john/Dropbox/scripts/glestadv(_ZN5Glest3Gui9GameState6updateEv+0xdf) [0x81727ef]
/home/john/Dropbox/scripts/glestadv(_ZN5Glest4Main7Program4loopEv+0x211) [0x81d8e41]
/home/john/Dropbox/scripts/glestadv(_ZN5Glest4Main9glestMainEiPPc+0x2e0) [0x81d6720]
/home/john/Dropbox/scripts/glestadv(main+0x38) [0x81d6ce8]
/lib/i386-linux-gnu/libc.so.6(__libc_start_main+0xe7) [0x57ae37]
/home/john/Dropbox/scripts/glestadv() [0x8102e21]
=======================
; === propertyMap File ===
CAMERA=false
CLUSTER_MAP=false
GUI=false
LAST_5_SEC=true
LAST_SEC=true
PARTICLE_USE=false
PATHFINDER_HIERARCHICAL=false
PATHFINDER_LOWLEVEL=false
PATHFINDER_TOTAL=false
PERFORMANCE=false
RENDERER=true
RENDER_2D=true
RENDER_3D=true
RENDER_MODELS=true
RENDER_OBJECTS=true
RENDER_SELECT=false
RENDER_SHADOWS=false
RENDER_SURFACE=true
RENDER_SWAP_BUFFERS=false
RENDER_UNITS=false
RENDER_WATER=true
RESOURCES=false
TOTAL_RATIO=true
TOTAL_TIME=true
WORLD=false
[URL=http://imageshack.us/photo/my-images/5/glestadvcrash17sep20110.jpg/][IMG]http://img5.imageshack.us/img5/9774/glestadvcrash17sep20110.th.jpg[/img][/URL]
I had already played one match with debug info turned on, and when I quit the match and played again, it crashed before the terrain was rendered.