Author Topic: map visibility  (Read 1052 times)

fumar

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map visibility
« on: 19 September 2011, 10:46:58 »
Hi there,

I am a beginner and just trying to write a scenario. To test the scenario it would be good if the entire map would be visible. Is there a possibility to do so?

tomreyn

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Re: map visibility
« Reply #1 on: 19 September 2011, 14:09:13 »
Hi Fumar, which game are you using? If you're using MegaGlest, and I think also on GAE, you can disable the darkness which covers the unseen part of the map. The names of these options differ, but you can set it when you setup a new game.

In the future (you most likely could not know this, yet), please ask your engine related questions in the very subforums of these engines (MegaGlest or GAE).

Thanks.
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fumar

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Re: map visibility
« Reply #2 on: 19 September 2011, 14:51:18 »
Hi tomreyn,

thanks for your answer. I use megaglest 3.5.2 but in scenario mode I can not find an option to disable the darkness, only in custom game mode. So I was hoping that there is a corresponding script command.

Quote
In the future (you most likely could not know this, yet), please ask your engine related questions in the very subforums of these engines (MegaGlest or GAE).
Okay, I will do so.  :)

Omega

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Re: map visibility
« Reply #3 on: 19 September 2011, 22:47:13 »
Unless they added something yet-to-be-documented recently, no, MegaGlest does not have anything. GAE has unfogMap(time, area)

Also, I moved this to the MG board, as it seems that's what he's using.
« Last Edit: 18 June 2016, 18:10:20 by filux »
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softcoder

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Re: map visibility
« Reply #4 on: 21 September 2011, 01:06:32 »
Yes, i beleive both GAE anf MG have the setting:

Code: [Select]
fog-of-war
Example:

Code: [Select]
<?xml version="1.0" standalone="yes" ?>
<scenario>
<fog-of-war value="false"/>

Megaglest supports the following values:

true = normal fog of war
false = no fog of war
explored = map and resources shown but enemies hidden

Omega

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Re: map visibility
« Reply #5 on: 21 September 2011, 06:07:15 »
Yes, i beleive both GAE anf MG have the setting:

Code: [Select]
fog-of-war
Example:

Code: [Select]
<?xml version="1.0" standalone="yes" ?>
<scenario>
<fog-of-war value="false"/>

Megaglest supports the following values:

true = normal fog of war
false = no fog of war
explored = map and resources shown but enemies hidden
Ooh, I didn't even know this one existed. Added to the Wiki.
« Last Edit: 18 June 2016, 12:57:09 by filux »
Edit the MegaGlest wiki: http://docs.megaglest.org/

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