Author Topic: [fixed] headless server problems in rev 2588  (Read 608 times)

titi

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[fixed] headless server problems in rev 2588
« on: 29 September 2011, 09:02:24 »
tomreyn and me tested yesterday and we found the following problems with headless servers:

1. we were both connected to he headless server and we were both able to control the setup. ( We maybe both connected in nearly the same moment )

2. empty slots are skipped:
you cannot setup something like this from the client:

player 1     cpu
player 2     empty
player 3     empty
player 4     network

everything empty will be ignore and occupied slots are shifted up. It results in:

player 1     cpu
player 2     network
player 3     empty
player 4     empty

3. empty network slots change the setup:
This is something similar to the problem  2.  this setup:

player 1     cpu
player 2     network-not connected
player 3     network-not connected
player 4     network-connected

will result in this game setup after you launched the game:

player 1     cpu
player 2     network-connected
player 3     empty
player 4     empty

( btw you should NOT be able to start a game on a headless server with only one network player connected :D )
« Last Edit: 5 October 2011, 15:19:33 by softcoder »
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softcoder

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Re: headless server problems in rev 2588
« Reply #1 on: 2 October 2011, 02:42:12 »
These issues should now be fixed in svn