Author Topic: 0.4 beta 3  (Read 13255 times)

Yggdrasil

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0.4 beta 3
« on: 6 October 2011, 13:45:39 »
We have released a new beta. Please help us testing.

windows installer:
http://sourceforge.net/projects/glestae/files/0.4/glestae-0.3.93-win32.exe/download

This time we also have some linux packages. Read the instructions here:
http://sourceforge.net/apps/trac/glestae/wiki/LinuxPackages

source tarball:
http://sourceforge.net/projects/glestae/files/0.4/glestae-src-0.3.93.tar.bz2/download
(read docs/README.linux for build instructions)

(Don't get confused by the version number. 0.3.93 is correct.)

hailstone

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Re: 0.4 beta 3
« Reply #1 on: 6 October 2011, 22:04:35 »
Here's the reasoning behind the version number:
Quote from: Yggdrasil
Many package managers rank e.g. 0.4b3 (beta 3) newer than 0.4, making updating
difficult. Maybe we should adopt something like KDE does: The first
pre-release of 0.4 is labeled 0.3.91, the second 0.3.92 and so on.
That's just the version number. We should still call it beta in the
announcement.
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Psychedelic_hands

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Re: 0.4 beta 3
« Reply #2 on: 7 October 2011, 07:36:47 »
Awesome,  :D Except I have to fix up a load of textures  now  :confused:.

Can't wait for a full 0.4 release, and for all the mods that will come out. I'll try to test as much as I can.


wciow

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Re: 0.4 beta 3
« Reply #3 on: 7 October 2011, 10:24:41 »
Installs ok on my Natty 11.04  :thumbup: Will it be able to auto update through the package manager like other programs?

Edit: Well I did a bit of testing. I really like the new options layout and the whole gui/widget system, it feels stable now. I like how it tells you how much of a resource you need to build something  :thumbup: The stuttering issue with the camera from the last release is gone now  :)

Only 3 problems I found:
  • After upgrading archers are totally invisible making them impossible to see!  :o
  • Walls cannot be repaired. If the builder is distracted/killed before finishing the wall cannot be completed and the chain of walls will be abandoned.
  • Whenever I try to change the "shaders" option in the menu or in-game I get a crash message and CTD  :(
« Last Edit: 7 October 2011, 14:57:20 by wciow »
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

Yggdrasil

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Re: 0.4 beta 3
« Reply #4 on: 13 October 2011, 15:42:37 »
Installs ok on my Natty 11.04  :thumbup: Will it be able to auto update through the package manager like other programs?
That's the plan. You should get now the newest releases with all the other updates. We might add another repository for stable releases in the future. Not everyone wants to test pre-releases.

Only 3 problems I found:
  • After upgrading archers are totally invisible making them impossible to see!  :o
  • Walls cannot be repaired. If the builder is distracted/killed before finishing the wall cannot be completed and the chain of walls will be abandoned.
  • Whenever I try to change the "shaders" option in the menu or in-game I get a crash message and CTD  :(
Thanks for reporting. We'll have a look. silnarm already made some fixes for cloaking and shaders.

Zoythrus

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Re: 0.4 beta 3
« Reply #5 on: 22 October 2011, 16:11:17 »
speaking of cloaking and shaders, Constellus is having a shader problem (yes, we're still alive!).

when we try to run it, we get this error in the log:

Glest Advanced Engine: Error log file. 21-Oct-2011_23-23-46

XML Error in techs/constellus/factions/crincillin/units/specter/specter.xml:
   'ally-shader' node doesn't have an attribute named 'dir'

what does this mean?

also, it says that detectors need an image to function, why?

hailstone

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Re: 0.4 beta 3
« Reply #6 on: 24 October 2011, 23:32:54 »
Quote
'ally-shader' node doesn't have an attribute named 'dir'
This means it needs the attribute of dir for the shader path. ie <ally-shader dir='' name='' />

Quote
also, it says that detectors need an image to function, why?
In the code DetectorType inherits from RequirableType which inherits from DisplayableType which requires an image. So it's a code design flaw. Giving it any image should work.
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Zoythrus

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Re: 0.4 beta 3
« Reply #7 on: 25 October 2011, 15:15:06 »
I'm not too sure if I'm fully getting this. Can I get an example?
« Last Edit: 1 November 2011, 15:14:57 by Zoythrus »

hailstone

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Re: 0.4 beta 3
« Reply #8 on: 2 November 2011, 09:48:29 »
I'm not sure if it works since I haven't tested this tag myself but it would be something like:

Code: [Select]
<ally-shader dir="gae/shaders/misc_model" name="team_tint" />
This loads team_tint.fs and team_tint.vs, which are glsl pixel/fragment and vertex shaders respectively, to change how the models are rendered. I assume it would do something like shown at https://forum.megaglest.org/index.php?topic=7386.0
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Zoythrus

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Re: 0.4 beta 3
« Reply #9 on: 3 November 2011, 00:41:12 »
thanks, Hailstone, it works now.

Kiko

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Re: 0.4 beta 3
« Reply #10 on: 21 January 2012, 12:08:58 »
I just tried GAE 4 beta (glestae-0.3.93-win32.exe) on Windows Vista Home Premium, dual-core Pentium, 2 GB RAM. It flashed up a white screen then crashed with no error displayed. (I was going to attach the error log file but have now lost it. If it's essential then I can repeat the process and include the crash log).

GAE 0.3.2 works perfectly, and I was careful to remove it and its settings files in the User folder before trying to install v4 beta.

Looking forward to seeing what's new!
« Last Edit: 21 January 2012, 15:58:16 by Kiko »

Psychedelic_hands

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Re: 0.4 beta 3
« Reply #11 on: 27 January 2012, 10:00:36 »
I would suggest posting the error log if can, any bug squashed is good. :)

Also, any file in the user/glestadv folder doesn't have to be touched to install a new GAE. Maybe that's where you went wrong?

Kiko

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Re: 0.4 beta 3
« Reply #12 on: 27 January 2012, 10:55:32 »
I would suggest posting the error log if can, any bug squashed is good. :)

Also, any file in the user/glestadv folder doesn't have to be touched to install a new GAE. Maybe that's where you went wrong?

Hi Phych. I only moved the user folder on a subsequent attempt, just to see what it was doing. I gave up on the installer after a number of tries, and downloaded the GIT source to compile, but that's become a nightmare as I've just replied to Omega. Looks like I won't be getting anything done myself, so I guess I'll have to await a new release. :(

Zoythrus

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Re: 0.4 beta 3
« Reply #13 on: 6 March 2012, 16:32:39 »
hey, are the devs still there? i havent really noticed any updates to GAE.....

hailstone

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Re: 0.4 beta 3
« Reply #14 on: 7 March 2012, 02:10:07 »
I'm still here. There's been a few small fixes. Everyone is quite busy with other things at the moment though.
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John.d.h

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Re: 0.4 beta 3
« Reply #15 on: 7 March 2012, 04:10:51 »
hey, are the devs still there? i havent really noticed any updates to GAE.....
Weren't you learning to program a while ago? ;D

Zoythrus

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Re: 0.4 beta 3
« Reply #16 on: 7 March 2012, 18:04:51 »
hey, are the devs still there? i havent really noticed any updates to GAE.....
Weren't you learning to program a while ago? ;D
i'm still taking my classes, we just learned about overloading operators ;)

Bloodwurm

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Re: 0.4 beta 3
« Reply #17 on: 20 April 2012, 03:44:19 »
Please do! I myself am doing so right now.
Although there aren`t much people active these days.

I even read a post somewhere about someone boosting that nothing was being done in GAE... don`t know how much of it is true...

Bloodwurm

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Re: 0.4 beta 3
« Reply #18 on: 20 April 2012, 14:24:57 »
I had done a music playlist feature (per tech three, per faction, per subfaction and per unit) in the past but It was apparently crashing everywhere :)

I've relooked at my implementation and found it to be faulty at the core, so I'm redoing it.
At the same time I plan to add some support for cross-fading between the music tracks (like Omega requested :) ).

Afterwards, I got two options:
1st: Try and develop my own faction and do required features for it (would like to try and do a Stargate mod)
2nd: I'm starting to get concerned that GAE might not be active enough. I'm concerned that the work I would be doing would simply be added to an svn that'll never get re-published again. I'm seeing some sparse changes from Hailstone or Daniel Santos (some from tetzank too) now and there but.... I understand that some tasks take time, and that everyone has their own life and contrinute at the speed they can but when you consider that the last published version of GAE is 0.3.2 which dates back to Dec 2010, you start wondering if the project is really still alive or not.... So I'm starting to wonder If I shouldn't just jump over to MG, which I would find kind of sad considering I prefer the features from GAE.

I would really like to have some form of "Hey guys, we are still alive and here is the plan for the next months/release" kind of message from GAE.....

Bloodwurm

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Re: 0.4 beta 3
« Reply #19 on: 20 April 2012, 19:11:39 »
sorry, yes git, not svn....

Ace Frog

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Re: 0.4 beta 3
« Reply #20 on: 3 July 2012, 00:35:20 »
I just downloaded GAE from the link on above (first post), and whenever I try to load GAE it closes/crashes instantly without any bug report. So I was wondering... Do I need to download a previous version, or is there some fix I can get (Btw I'm on Windows XP)

silnarm

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Re: 0.4 beta 3
« Reply #21 on: 5 July 2012, 09:49:01 »
I just downloaded GAE from the link on above (first post), and whenever I try to load GAE it closes/crashes instantly without any bug report. So I was wondering... Do I need to download a previous version, or is there some fix I can get (Btw I'm on Windows XP)

Hi there, could you please navigate to C:\Documents and Settings\USERNAME\glestadv (replacing USERNAME with your user name of course) and post the contents of files stdout.txt and glestadv-error.log here.
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tomreyn

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Re: 0.4 beta 3
« Reply #22 on: 1 January 2003, 06:25:42 »
As an update to the wiki page at http://sourceforge.net/apps/trac/glestae/wiki/LinuxPackages :
widehat.opensuse.org is not currently (or no longer?) available. It's better to use download.opensuse.org there, too (just replace the hostname in the URLs provided on this page).
atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
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Yggdrasil

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Re: 0.4 beta 3
« Reply #23 on: 21 September 2012, 11:29:44 »
Thanks for reporting. Does apt-get handle redirects now? It didn't in the past. That's why i had to pick a mirror.
http://en.opensuse.org/openSUSE:Build_Service_Debian_builds#Configuring_sources.list

For me widehat.opensuse.org is available. I don't run a debian system, so i haven't checked with apt-get. I would like to use download.opensuse.org as it picks the mirror automatically.

Omega

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Re: 0.4 beta 3
« Reply #24 on: 21 September 2012, 18:53:27 »
Hey Tom, where'd you get the time machine from?
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