$ ./dev_rungame
v3.5.3-dev-GNUC: 40502 [64bit]-Oct 14 2011 01:29:28, SVN: [Rev: 2646], [STREFLOP]
[2011-10-14 01:44:51] *ERROR* In [/home/tomreyn/SCM/megaglest-trunk/source/glest_game/menu/menu_state_custom_game.cpp::updateNetworkSlots 3233] Error detected:
Error binding socket sock = 12, err = -1, error = (Error: 98 - [Address already in use])
[2011-10-14 01:44:51] *ERROR* In [/home/tomreyn/SCM/megaglest-trunk/source/glest_game/menu/menu_state_custom_game.cpp::updateNetworkSlots 3233] Error detected:
Error binding socket sock = 12, err = -1, error = (Error: 98 - [Address already in use])
[2011-10-14 01:44:51] *ERROR* In [/home/tomreyn/SCM/megaglest-trunk/source/glest_game/menu/menu_state_custom_game.cpp::updateNetworkSlots 3233] Error detected:
Error binding socket sock = 12, err = -1, error = (Error: 98 - [Address already in use])
running threads = 2
In [/home/tomreyn/SCM/megaglest-trunk/source/glest_game/main/main.cpp::handleSIGSEGV Line: 632] Error detected: signal 11:
Error saved to logfile [error.log]
******************************************************
#2 An error occurred and will close.
Error msg = [In [/home/tomreyn/SCM/megaglest-trunk/source/glest_game/main/main.cpp::handleSIGSEGV Line: 632] Error detected: signal 11:
]
Please report this bug to
******************************************************
Segmentation fault detected, analyzing...
warning: Can't read pathname for load map: Eingabe-/Ausgabefehler.
[New Thread 27296]
[New Thread 27413]
527 ../sysdeps/x86_64/memcpy.S: Datei oder Verzeichnis nicht gefunden.
Core was generated by `./megaglest'.
Program terminated with signal 11, Segmentation fault.
#0 memcpy () at ../sysdeps/x86_64/memcpy.S:527
in ../sysdeps/x86_64/memcpy.S
#0 memcpy () at ../sysdeps/x86_64/memcpy.S:527
#1 0x00007fb5c1564c46 in std::basic_string<char, std::char_traits<char>, std::allocator<char> >::_Rep::_M_clone(std::allocator<char> const&, unsigned long) () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
#2 0x00007fb5c15653ac in std::basic_string<char, std::char_traits<char>, std::allocator<char> >::basic_string(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
#3 0x00000000007f8da3 in Shared::PlatformCommon::BaseThread::getExecutingTask (this=0x12e39b0) at /home/tomreyn/SCM/megaglest-trunk/source/shared_lib/sources/platform/common/base_thread.cpp:157
#4 0x00000000007eb468 in Shared::PlatformCommon::LogFileThread::canShutdown (this=0x12e39b0, deleteSelfIfShutdownDelayed=false) at /home/tomreyn/SCM/megaglest-trunk/source/shared_lib/sources/platform/common/simple_threads.cpp:517
#5 0x0000000000801a59 in Shared::Util::SystemFlags::Close () at /home/tomreyn/SCM/megaglest-trunk/source/shared_lib/sources/util/util.cpp:322
#6 0x000000000059b894 in Glest::Game::cleanupProcessObjects () at /home/tomreyn/SCM/megaglest-trunk/source/glest_game/main/main.cpp:155
#7 0x00000000005aac3b in Glest::Game::ExceptionHandler::handleRuntimeError (msg=<value optimized out>) at /home/tomreyn/SCM/megaglest-trunk/source/glest_game/main/main.cpp:570
#8 0x000000000059c192 in Glest::Game::handleSIGSEGV (sig=<value optimized out>) at /home/tomreyn/SCM/megaglest-trunk/source/glest_game/main/main.cpp:635
#9 <signal handler called>
#10 memcpy () at ../sysdeps/x86_64/memcpy.S:527
#11 0x00007fb5c1564c46 in std::basic_string<char, std::char_traits<char>, std::allocator<char> >::_Rep::_M_clone(std::allocator<char> const&, unsigned long) () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
#12 0x00007fb5c15653ac in std::basic_string<char, std::char_traits<char>, std::allocator<char> >::basic_string(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
#13 0x00000000007f8da3 in Shared::PlatformCommon::BaseThread::getExecutingTask (this=0x12e39b0) at /home/tomreyn/SCM/megaglest-trunk/source/shared_lib/sources/platform/common/base_thread.cpp:157
#14 0x00000000007eb468 in Shared::PlatformCommon::LogFileThread::canShutdown (this=0x12e39b0, deleteSelfIfShutdownDelayed=false) at /home/tomreyn/SCM/megaglest-trunk/source/shared_lib/sources/platform/common/simple_threads.cpp:517
#15 0x0000000000801a59 in Shared::Util::SystemFlags::Close () at /home/tomreyn/SCM/megaglest-trunk/source/shared_lib/sources/util/util.cpp:322
#16 0x0000000000801e89 in Shared::Util::SystemFlags::~SystemFlags (this=<value optimized out>, __in_chrg=<value optimized out>) at /home/tomreyn/SCM/megaglest-trunk/source/shared_lib/sources/util/util.cpp:303
#17 0x00007fb5c0cd1961 in __run_exit_handlers (status=0) at exit.c:78
#18 exit (status=0) at exit.c:100
#19 0x00007fb5c0cb6f06 in __libc_start_main (main=0x5a7460 <main(int, char**)>, argc=1, ubp_av=0x7fff360b8d28, init=<value optimized out>, fini=<value optimized out>, rtld_fini=<value optimized out>, stack_end=0x7fff360b8d18) at libc-start.c:258
#20 0x00000000004a2009 in _start ()
I'm not sure what exaclty happpened there, but the game froze and ultimately segfaulted when I quit it after I had tried to host but the post was (factually) blocked so it could not bind.