Author Topic: [fixed] r2646: Segfault after game (stats screen)  (Read 509 times)

tomreyn

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[fixed] r2646: Segfault after game (stats screen)
« on: 14 October 2011, 22:48:48 »
I got this after a game where I was able to control the same team as titi (which is a seperate bug), on a server he was hosting.

Code: [Select]
v3.5.3-dev-GNUC: 40502 [64bit]-Oct 14 2011 21:16:05, SVN: [Rev: 2646], [STREFLOP]

Segmentation fault detected, analyzing...

warning: Can't read pathname for load map: Eingabe-/Ausgabefehler.[New Thread 7336]
[New Thread 7341]
[New Thread 7344]
[New Thread 7343]
[New Thread 7342]
[New Thread 7339]

64    ../nptl/sysdeps/unix/sysv/linux/raise.c: Datei oder Verzeichnis nicht gefunden.
Core was generated by `./megaglest'.
Program terminated with signal 6, Aborted.
#0  0x00007fa821023d05 in raise (sig=6) at ../nptl/sysdeps/unix/sysv/linux/raise.c:64
    in ../nptl/sysdeps/unix/sysv/linux/raise.c
#0  0x00007fa821023d05 in raise (sig=6) at ../nptl/sysdeps/unix/sysv/linux/raise.c:64
#1  0x00007fa821027ab6 in abort () at abort.c:92
#2  0x00007fa82101c7c5 in __assert_fail (assertion=0x85ed85 "false", file=<value optimized out>, line=268, function=<value optimized out>) at assert.c:81
#3  0x00000000005ae3d9 in Glest::Game::BattleEnd::render (this=0x7fa7fcd32cc0) at /home/tomreyn/SCM/megaglest-trunk/source/glest_game/main/battle_end.cpp:268
#4  0x00000000005b58ed in Glest::Game::Program::loopWorker (this=0x1757070) at /home/tomreyn/SCM/megaglest-trunk/source/glest_game/main/program.cpp:338
#5  0x00000000005a5d94 in Glest::Game::glestMain (argc=<value optimized out>, argv=<value optimized out>) at /home/tomreyn/SCM/megaglest-trunk/source/glest_game/main/main.cpp:3399
#6  0x00000000005a7353 in Glest::Game::glestMainWrapper (argc=1, argv=0x7fff01521e28) at /home/tomreyn/SCM/megaglest-trunk/source/glest_game/main/main.cpp:3493
#7  0x00000000005a7539 in main (argc=1, argv=0x7fff01521e28) at /home/tomreyn/SCM/megaglest-trunk/source/glest_game/main/main.cpp:3515
« Last Edit: 15 October 2011, 08:41:38 by softcoder »
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softcoder

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Re: r2646: Segfault after game (stats screen)
« Reply #1 on: 15 October 2011, 08:41:27 »
Fixed in the latest svn rev.