Weltall, a developer who usually spends his spare time on
Planeshift (which is, like MegaGlest, part of the
Free Game Aliiance) has recently worked on building the latest development revisions of MegaGlest for OS X.
Today, after many hours of work on it, he finally succeeded in making a first
experimental build:
[Link removed, we now have newer builds, see the 3.5.3 beta1 release announcement]
Since I don't have an OS X system available I cannot test it myself, but the way you should get this to work is to unpack this archive to your Desktop, then open the
megaglest-osx_3.5.3-dev+r2653 folder and execute (I think you would double-click) the
megaglest file.
In case of any trouble, please re-run the game from a terminal window to be sure what's going wrong. You can also run it with the
--verbose option to get more output (this can be useful if there are networking issues).
Since none of us in the MegaGlest team have OS X available, we're glad to have Weltall help out there, like M0ellemeister and others have done in the past. Please note, however, that this is a an experimental development build so we cannot guarantee that you'll get timely feedback to any questions or bug reports here. Please do report any bugs you come across
on this thread, though - we will try to make Weltall aware of them.
Edit #1: Whoops I accidentially moved Planeshift to Iran instead of Italy.Edit #2: I repackaged this as suggested by weltall. If you downloaded the earlier version (3 archives) please state so when reporting any issues.