Author Topic: Glest IN Space Wishlist.  (Read 2035 times)

Coldfusionstorm

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Glest IN Space Wishlist.
« on: 20 October 2011, 14:11:37 »
I Rialised this is in the wrong section please move it to the Feature request section.

A simple list of features i/we wish implemented.

1.

A on spawn skill/command.

(when a unit spawn it should be able to have a animation, fx a droppod falling from the sky).

2.
Cargo hold skill/command for units.
(So that units can be fx transported over cliffs and shorten transport time and implement some tactis to cliffs).

3.
Qued Commands/skills for morping units.
(if i want a fx suicide bomber to charge into a enemy base while i attack eleswhere its usefull to have the unit morph and after morph order the unit to attack into the enemy base).

4.
(bugfix)
if a builder unit have no repair skill and moves away from a building under construction the building can never be finished Even if the builder returns to the building site. (make constuction jobs able to be resumed)

5.
(Ability System/Unit Display Grid)
UNDerway, currently thinking about how this should works precisely

6.
Able to make production times in seconds.
(So that when you are ingame the time is show in seconds untill completion.)

7.
Make morphed units able to crush units still inside the unpathable area of the newly morped unit.

8.
Being able to have more than 6 morph commands (or just commands?) in a single unit.

9.
Stealth for units

10.
A attack command that is able to use whatever remaining HP a unit have fx the HP comand uses 10 HP per attack then i want it even if it only have 5 HP to still be able to attack the tought here being allowing a unit to detonate. It can currently be done but its ugly.

11.
Show grid option
A grid option so when placing units you can see WHERE EXACTLY the unit is placed, so that you can do easy walls.

means lighting the sqares upon where the building is placed up

12.
Transpant build placer
A placement holder much like the be_built skill only that it also aplied while the build site is orderd, also units should avoid a build site. and or move away when a building is about to be built

13.
Target ability
A placement circle appears that can apply effects on units in area for a amount of time or simply spawn units.

More to come.

List to the GIS Thread.
« Last Edit: 6 November 2011, 19:26:59 by Coldfusionstorm »
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titi_son

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Re: Glest IN Space Wishlist.
« Reply #1 on: 27 October 2011, 06:58:38 »
4.
(bugfix)
if a builder unit have no repair skill and moves away from a building under construction the building can never be finished Even if the builder returns to the building site. (make constuction jobs able to be resumed)
Thats not a bug!
Its a bit ugly but not a bug and why do you want this feature? i mean just make a repair skill
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Coldfusionstorm

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Re: Glest IN Space Wishlist.
« Reply #2 on: 27 October 2011, 13:13:51 »
Not a bug?. How can it NOT be a bug?.

Not i don't want to give my unit a repair skill because that is to my knowlegde slower than the construction speed.

I could work around it, but id rather have we fixed it right in the first placel.
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John.d.h

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Re: Glest IN Space Wishlist.
« Reply #3 on: 27 October 2011, 14:03:47 »
Not i don't want to give my unit a repair skill because that is to my knowlegde slower than the construction speed.
It can be whatever speed you want.  I wouldn't recommend making it as fast as construction, because that might make it a game-breaker, but even a slow repair skill would let them finish the building at least.

Ishmaru

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Re: Glest IN Space Wishlist.
« Reply #4 on: 27 October 2011, 16:05:28 »
4.
(bugfix)
if a builder unit have no repair skill and moves away from a building under construction the building can never be finished Even if the builder returns to the building site. (make constuction jobs able to be resumed)
Thats not a bug!
Its a bit ugly but not a bug and why do you want this feature? i mean just make a repair skill

It may not be a bug but logic is wrong anyways. Build skills should be able to continue building a structure.

There may be times where workers are evacuated from building a structure due to an attack, when they return to continue they finish it slower than the rate they did before they began. You can increase repair speed but this might imbalance game. Or maybe someone whats a two different units one for building one for repairing, or may not want the structure repairable at all. You never know.
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Coldfusionstorm

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Re: Glest IN Space Wishlist.
« Reply #5 on: 27 October 2011, 17:05:58 »
4.
(bugfix)
if a builder unit have no repair skill and moves away from a building under construction the building can never be finished Even if the builder returns to the building site. (make constuction jobs able to be resumed)
Thats not a bug!
Its a bit ugly but not a bug and why do you want this feature? i mean just make a repair skill

It may not be a bug but logic is wrong anyways. Build skills should be able to continue building a structure.

There may be times where workers are evacuated from building a structure due to an attack, when they return to continue they finish it slower than the rate they did before they began. You can increase repair speed but this might imbalance game. Or maybe someone whats a two different units one for building one for repairing, or may not want the structure repairable at all. You never know.

Exactly, There is also a inherent problem with units that have the same type skill and commands.
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