I haven't been playing with the svn recently so to me the new intro and such was new and fresh and very nice.
The whole thing pauses at times when I change menus or the first time I click on any unit in-game. This could be related to it being a debug build perhaps?
When its not pausing, it runs nice and fast. I have integrated Intel graphics and it feels much snappier than previous releases.
I still click through the exit dialog; most annoying, that really ought not be allowed; dialogs ought to be modal, and clicking on the dialog outside the button should not drill through it buttons underneath. Shame!
Sadly after about 5 minutes of gameplay it always crashes for me, but gives me no info why:
v3.5.3-beta1-VC++: 1500-Oct 19 2011 04:54:43, SVN: [Rev: 2782M], [STREFLOP]
[2011-11-04 19:41:44] *ERROR* In [..\..\source\shared_lib\sources\graphics\model.cpp::Shared::Graphics::Mesh::loadV3 Line: 374] Error v3 model is missing texture [C:\Users\Will\AppData\Roaming\megaglest\techs/imperial_2/factions/warlords/units/crossbow_tower/models/texture_defense_tower.tga] meshHeader.properties = 2 meshIndex = 0
[2011-11-04 19:41:44] *ERROR* In [..\..\source\shared_lib\sources\graphics\model.cpp::Shared::Graphics::Mesh::loadV3 Line: 374] Error v3 model is missing texture [C:\Users\Will\AppData\Roaming\megaglest\techs/imperial_2/factions/warlords/units/defense_tower/models/texture_defense_tower.tga] meshHeader.properties = 2 meshIndex = 0
[2011-11-04 19:41:46] *ERROR* In [..\..\source\shared_lib\sources\graphics\model.cpp::Shared::Graphics::Mesh::loadV3 Line: 374] Error v3 model is missing texture [C:\Users\Will\AppData\Roaming\megaglest\techs/imperial_2/factions/warlords/units/moving_castle/../defense_tower/models/texture_defense_tower.tga] meshHeader.properties = 2 meshIndex = 0
[..\..\source\shared_lib\sources\graphics\gl\font_textFTGL.cpp::Shared::Graphics::Gl::TextFTGL::Render] Line 243 Error = 1282 [invalid operation] for text [50/150(0)]
Error saved to logfile [C:\Users\Will\AppData\Roaming\megaglest\error.log]
[2011-11-04 19:46:25] *ERROR* In [..\..\source\glest_game\main\main.cpp::Glest::Game::ExceptionHandler::handleRuntimeError Line: 409] [Unknown error!] gameInitialized = 1, program = 027F4258
[2011-11-04 19:46:25] *ERROR* In [..\..\source\glest_game\main\main.cpp::Glest::Game::ExceptionHandler::handleRuntimeError Line: 502] [Unknown error!]
[2011-11-04 19:46:25] *ERROR* (null) Exception: 0x6167654d [0x73656c47]
[]
And the error.log. Like I said, it's not giving much away:
[2011-11-04 19:46:25] Runtime Error information:
======================================================
Unknown error!