Author Topic: [lacks info] MegaGlest 3.5.3-beta1: Crash after 5 minutes of playing  (Read 1138 times)

will

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I haven't been playing with the svn recently so to me the new intro and such was new and fresh and very nice.

The whole thing pauses at times when I change menus or the first time I click on any unit in-game.  This could be related to it being a debug build perhaps?

When its not pausing, it runs nice and fast.  I have integrated Intel graphics and it feels much snappier than previous releases.

I still click through the exit dialog; most annoying, that really ought not be allowed; dialogs ought to be modal, and clicking on the dialog outside the button should not drill through it buttons underneath.  Shame!

Sadly after about 5 minutes of gameplay it always crashes for me, but gives me no info why:

Code: [Select]
v3.5.3-beta1-VC++: 1500-Oct 19 2011 04:54:43, SVN: [Rev: 2782M], [STREFLOP]
[2011-11-04 19:41:44] *ERROR* In [..\..\source\shared_lib\sources\graphics\model.cpp::Shared::Graphics::Mesh::loadV3 Line: 374] Error v3 model is missing texture [C:\Users\Will\AppData\Roaming\megaglest\techs/imperial_2/factions/warlords/units/crossbow_tower/models/texture_defense_tower.tga] meshHeader.properties = 2 meshIndex = 0
[2011-11-04 19:41:44] *ERROR* In [..\..\source\shared_lib\sources\graphics\model.cpp::Shared::Graphics::Mesh::loadV3 Line: 374] Error v3 model is missing texture [C:\Users\Will\AppData\Roaming\megaglest\techs/imperial_2/factions/warlords/units/defense_tower/models/texture_defense_tower.tga] meshHeader.properties = 2 meshIndex = 0
[2011-11-04 19:41:46] *ERROR* In [..\..\source\shared_lib\sources\graphics\model.cpp::Shared::Graphics::Mesh::loadV3 Line: 374] Error v3 model is missing texture [C:\Users\Will\AppData\Roaming\megaglest\techs/imperial_2/factions/warlords/units/moving_castle/../defense_tower/models/texture_defense_tower.tga] meshHeader.properties = 2 meshIndex = 0
[..\..\source\shared_lib\sources\graphics\gl\font_textFTGL.cpp::Shared::Graphics::Gl::TextFTGL::Render] Line 243 Error = 1282 [invalid operation] for text [50/150(0)]
Error saved to logfile [C:\Users\Will\AppData\Roaming\megaglest\error.log]
[2011-11-04 19:46:25] *ERROR* In [..\..\source\glest_game\main\main.cpp::Glest::Game::ExceptionHandler::handleRuntimeError Line: 409] [Unknown error!] gameInitialized = 1, program = 027F4258
[2011-11-04 19:46:25] *ERROR* In [..\..\source\glest_game\main\main.cpp::Glest::Game::ExceptionHandler::handleRuntimeError Line: 502] [Unknown error!]
[2011-11-04 19:46:25] *ERROR* (null) Exception: 0x6167654d [0x73656c47]

 []

And the error.log.  Like I said, it's not giving much away:
Code: [Select]
[2011-11-04 19:46:25] Runtime Error information:
======================================================
Unknown error!
« Last Edit: 13 July 2012, 17:03:30 by tomreyn »

Coldfusionstorm

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Re: MegaGlest 3.5.3-beta1: Crash after 5 minutes of playing
« Reply #1 on: 4 November 2011, 20:04:12 »
Please list you system specs
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will

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Re: MegaGlest 3.5.3-beta1: Crash after 5 minutes of playing
« Reply #2 on: 4 November 2011, 20:22:10 »
Core 2 Duo laptop with 4GB RAM, Integrated Intel graphics, Vista 32bit.  Using the installer.
« Last Edit: 4 November 2011, 20:34:43 by will »

tomreyn

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Re: MegaGlest 3.5.3-beta1: Crash after 5 minutes of playing
« Reply #3 on: 4 November 2011, 20:26:47 »
Please post the contents of C:\Users\Will\AppData\Roaming\megaglest\error.log, wrapped in code block (use the # icon while posting).
atibox: Ryzen 1800X (8 cores @3.6GHz), 32 GB RAM, MSI Radeon RX 580 Gaming X 8G, PCI subsystem ID [1462:3417], (Radeon RX 580 chipset, POLARIS10) @3440x1440; latest stable Ubuntu release, (open source) radeon (amdgpu) / mesa video driver
atibox (old): Core2Quad Q9400 (4 cores @2.66GHz), 8 GB RAM, XFX HD-467X-DDF2, PCI subsystem ID [1682:2931], (Radeon HD 4670, RV730 XT) @1680x1050; latest stable Ubuntu release, (open source) radeon / mesa video driver
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Coldfusionstorm

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Re: MegaGlest 3.5.3-beta1: Crash after 5 minutes of playing
« Reply #4 on: 4 November 2011, 20:26:55 »
Im sorry, More details please,

Operating system(win7 64Bit ex).
Video Card, ect, also please edit the exstra info into your original post.
WiP Game developer.
I do danish translations.
"i break stuff"

softcoder

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Re: MegaGlest 3.5.3-beta1: Crash after 5 minutes of playing
« Reply #5 on: 4 November 2011, 20:57:40 »
Is this reproducible? Is there anything you were doing at the time that you could tell us to give us any clues?

Thanks

will

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Re: MegaGlest 3.5.3-beta1: Crash after 5 minutes of playing
« Reply #6 on: 4 November 2011, 21:02:39 »
Its reproduceable.  Its just about 5 minutes in, when my side - Warloads - gets attacked by Imperial for the first time.

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Re: MegaGlest 3.5.3-beta1: Crash after 5 minutes of playing
« Reply #7 on: 4 November 2011, 23:32:47 »
Perhaps you could run with --verbose and pipe the console to a log file or turn on debugging in the glestuser.ini:

DebugMode=true
DebugNetwork=true

Then pastebin or upload debug.log after it has crashed.

Thanks

 

anything