Author Topic: BattleGlest Alpha v. 0003-008 ( 31 May 2012)  (Read 22751 times)

ElimiNator

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Re: BattleGlest PreAlpha v. 0003-001 ( 07 May 2012)
« Reply #50 on: 7 May 2012, 23:35:05 »
I played this and I must say I have no idea what is going on or what I should do!
Get the Vbros': Packs 1, 2, 3, 4, and 5!

ElimiNator

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Re: BattleGlest PreAlpha v. 0003-001 ( 07 May 2012)
« Reply #51 on: 8 May 2012, 04:18:05 »
Nope
Get the Vbros': Packs 1, 2, 3, 4, and 5!

MuwuM

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Re: BattleGlest PreAlpha v. 0003-001 ( 07 May 2012)
« Reply #52 on: 8 May 2012, 11:26:33 »
Ok, how to play BattleGlest:

  • You have a single hero instead of a whole army
  • Your target is to defeat the base of your opponent
  • To reach this you got support by different weak units called creeps
  • The creeps follow fixed paths to the base called lanes
  • On each lane are several towers stopping creeps and heros from reaching the base
  • Usually you got 3 different steps to win:
    1. You kill the heroes of the other team.
    2. You kill the towers of the other team.
    3. You kill the base of the other team.
  • You can also kill special creeps in the forest (disabled in v.0003-001) to get additional gold
  • You can buy items in a shop, that makes your hero stronger.
  • You can use teleportation-shires to be much more mobile. (not yet implemented)
  • Your hero gains experence for killing creeps and heros, which leads to leveling up (disabled in v.0003-001)

ElimiNator

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Re: BattleGlest PreAlpha v. 0003-001 ( 07 May 2012)
« Reply #53 on: 8 May 2012, 16:21:26 »
Ok, I got tons of gold but there was no store to buy stuff from, where is the store?
Get the Vbros': Packs 1, 2, 3, 4, and 5!

MuwuM

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Re: BattleGlest PreAlpha v. 0003-001 ( 07 May 2012)
« Reply #54 on: 8 May 2012, 16:24:17 »
in your heal-circle area is a shop

the men at the desk

MuwuM

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Re: BattleGlest Alpha v. 0003-003 ( 07 May 2012)
« Reply #55 on: 24 May 2012, 18:46:16 »
The Alpha is out for testing. it could be that some heroes aren't finished and most of them aren't balanced. Last Version with the testing unit 'Arbol_Alma'.
Download v.0003-003 Alpha (windows-binaries included)
7-zip Package crossplattform (require SVN HEAD of megaglest / windows build included)

« Last Edit: 24 May 2012, 18:53:55 by MuwuM »

MuwuM

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Re: BattleGlest Alpha v. 0003-008 ( 31 May 2012)
« Reply #56 on: 31 May 2012, 17:55:37 »
The Alpha is out for testing. it could be that some heroes aren't finished and most of them aren't balanced.
Download v.0003-008 Alpha (windows-binaries included)
7-zip Package crossplattform (require SVN HEAD of megaglest / windows build included)

MuwuM

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Re: BattleGlest Alpha v. 0003-008 ( 31 May 2012)
« Reply #57 on: 16 July 2012, 16:46:24 »
Battleglest is now aviable on GitHub: https://github.com/MuwuM/Battleglest.git

MuwuM

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Re: BattleGlest Alpha v. 0003-008 ( 31 May 2012)
« Reply #58 on: 16 October 2012, 23:36:12 »
After a longer break BattleGlest is back in active development.

Today I implemented the teleporters which speedup the game a lot.
It still suffers in any kind of balancing. Will have a try to improve that in the next days.
A development-Alpha could be out at the end of the week.

Pizza90

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Re: BattleGlest Alpha v. 0003-008 ( 31 May 2012)
« Reply #59 on: 20 April 2019, 14:23:13 »
The original download link still works, however as I don't know LUA I am unable to check what's left to do...License is open too, and since it seems a good project I suggest we try to revive it and incorporate into MG  :o :thumbup: Andy, have you tried it?
I translated Megaglest in italian and i keep the translation updated.

andy_5995

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Re: BattleGlest Alpha v. 0003-008 ( 31 May 2012)
« Reply #60 on: 22 April 2019, 19:09:31 »
The original download link still works, however as I don't know LUA I am unable to check what's left to do...License is open too, and since it seems a good project I suggest we try to revive it and incorporate into MG  :o :thumbup: Andy, have you tried it?

No, I haven't seen this thread before so haven't tried it.

I don't know that there's any point attempting to "revive" it - it's technically not dead, the repo is still live on GitHub. Looks like the thread died out so I'm not sure what would change this time around. For whatever reason people weren't testing it enough and leaving feedback, and therefore it can't be approved for merging into the MG mod center. Maybe the process for downloading and testing new scenarios need to be made more simple so a wider range of players would be able to download and test, not just those who are comfortable with git. The big obstacle to that is if new versions for testing had to be frequently added to the mod center for testing, that would require a lot of extra maintenance and time spent by the MG admins to keep the mod center updated.

Pizza90

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Re: BattleGlest Alpha v. 0003-008 ( 31 May 2012)
« Reply #61 on: 25 April 2019, 00:24:47 »
Yes you are right, if nobody reports bugs/feedbacks it is pointless to work on it, I will download and give it a try since I like the concept (seems like DOTA) so it could be fun to play. I will report here my feedbacks and when you got time (if you want) you can see what could be done revive it ;)

Edit: I downloaded the master from gitub and placed the needed folders into MG's the scenario starts but then I get:
https://imgur.com/a/ouj1x44

Any idea?
« Last Edit: 25 April 2019, 00:38:21 by Pizza90 »
I translated Megaglest in italian and i keep the translation updated.

titi_son

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Re: BattleGlest Alpha v. 0003-008 ( 31 May 2012)
« Reply #62 on: 3 May 2019, 09:36:24 »
Muwum used some advanced LUA techniques for Battleglest. There is a Lua sandbox in Megaglest which blocks them, because these could be potentially dangerous concerning security. You need to disable the Lua sandbox in the Megaglest settings for Battleglest to work.
Sadly after doing so and creating the files version.txt and subversion.txt (in the main mg folder and with any content) Battleglest does still not work for me. But you may try. Maybe its just my lua version.
(We had problems back then, when i made some models for muwum)

I think this whole Project stopped, because megaglest is not made for such a conversion. Units in Megaglest do not react very fast and Muwum really used a lot of lua which caused further performance issues. It was just not fun to play like that. Maybe someone could improve that further or todays computers have better performance.
My first Tilseset: SPRING :) (included in Megaglest )

Secret Hint: To play online join the IRC #megaglest-lobby on freenode which is the lobby chat ingame. So you can chat with or wait for people in the lobby without running megaglest all the time.

Pizza90

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Re: BattleGlest Alpha v. 0003-008 ( 31 May 2012)
« Reply #63 on: 3 May 2019, 18:43:25 »
Thanks for the information titi_son, indeed sad that this project never took off and overtime many mods were left to dust, luckily because everything is FLOSS things can be revived in the future (elves faction is a good example).
I translated Megaglest in italian and i keep the translation updated.

andy_5995

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Re: BattleGlest Alpha v. 0003-008 ( 31 May 2012)
« Reply #64 on: 4 May 2019, 02:21:46 »
@titi_son, thank you for the excellent explanation

HonzaCZ

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Re: BattleGlest Alpha v. 0003-008 ( 31 May 2012)
« Reply #65 on: 10 August 2019, 23:23:04 »
Can people just take dead mods and start updating them themselves?

andy_5995

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Re: BattleGlest Alpha v. 0003-008 ( 31 May 2012)
« Reply #66 on: 19 August 2019, 02:27:10 »
Hi @HonzaCZ

As far as I know. If they seem abandoned. Sometimes it's good to make an attempt at contacting the original author first, if possible.